Pen & Paper - Spielsysteme > Savage Worlds
Savage Worlds News - kleine Veröffentlichungen (kein Smalltalk!)
ManuFS:
[OldCowboyGames] SOUL Test Drive
Author: OldCowboyGames
Pages: 19
Prices: PWYW (Suggested Price €0,00) (Watermarked PDF)
Humans now lay claim to hundreds of thousands of worlds in the Milky Way and even a few in neighboring galaxies; but mankind is not united. Three major factions wrestle for power and territory while hundreds of minor factions fight for the scraps.
Travel the stars fighting wars, engaging in politics, or starting your own empire.
ManuFS:
[SWAG][James Corley] Savage Worlds Character Conditions & Status Token Labels
Author: James Corley
Pages: ?
Prices: PWYW (Suggested Price $5.00) (PDF)
Within this document, you will find 294 Character Condition & Status Token Labels consisting of 18 unique designs that are spread over 7 full color pages. In short, by printing out all of the pages, you will have enough labels to create 147 double-sided tokens to help keep your Savage Worlds fast, furious and fun!
ManuFS:
[SWAG][Richard Woolcock] Wild West Countdown Deck
Author: Richard Woolcock
Pages: ?
Prices: PWYW (Suggested Price $5.00) (PDF)
This deck of playing cards is primarily designed for Wild West-themed Savage Worlds settings. It offers the following special features:
1. Four jokers instead of the usual two, each with a suit. This will make your Savage Worlds games even crazier!
2. Prominent “countdown numbers” at the top of each card. These can be used for determining initiative order, without having to worry about suit precedence: just count down from highest to lowest.
3. A location illustration in the center of each card (except jokers). Use these locations to build a random frontier town map by drawing cards and laying them face up in a grid. Ace cards represent locations slightly outside of town, and should be placed at the edge of the map. Jokers can represent special events. This map can also be used for urban shootouts using the “Dogfights & Duels” Chase rules described in Savage Worlds.
4. A unique “wild symbol” at the bottom of each card. This symbol can be used as an improvisational prompt—for example, a “pawprint” might indicate a wild animal, tracks, hunters, or even a supernatural predator. These symbols can also provide inspiration for Dramatic Tasks, Chases, Interludes, random complications, generating adventures, and so on.
ManuFS:
[Savage Mojo] Untamed Empires Character Pack
Author: ?
Pages: 7
Prices: free (Watermarked PDF)
Six daring swashbucklers from the Untamed Empires, musketeers and adventurers in the name of their king. These Seasoned heroes are ready to face any danger, armed with a cunning mind, a brave heart, and a rapier in their hand.
Product contains: Six one page PDF character sheets, each pre-filled with the stats for one Untamed Empires hero.
ManuFS:
[Savage Mojo] Untamed Empires JumpStart
Author: MMK
Pages: 15
Prices: free (Watermarked PDF)
You couldn't be more excited, the first explorers to set foot in these ruins since the city was destroyed and reclaimed by nature! You climb to a high vantage point, take a deep breath, and soak in the view of the jungle below.
You plant your empire's flag in a convenient indentation at the top of the highest ruin. That's when you hear the hum, and the ground starts to shake.
It's time for true heroes to Awaken.
Product contains: A 15 page PDF including a full adventure. There's also setting background information and new character options available to any Untamed Empires hero.
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln