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ManuFS:
[Legendary Games] Curses! (SWADE)
Author: Jason Nelson, Julian Neale, Jen Page, Alex Riggs, Anthony Adam, Loren Sieg, Charles White
Pages: 22
Prices: $4.99 (Watermarked PDF)
Beware the Evil Eye!

Curses! brings you a wealth of woe to unleash upon your Savage Worlds Adventure Edition campaign, allowing you to bring home the kind of supernatural suffering that will make your heroes weep and the mightiest pharaoh and the wickedest witch laugh with malevolence. This book includes tons of unique curses for treasures and mystical items, whether accidents of creation or built to entrap the unwary, like honeyed allure and unspeakable forbiddance. It also offers an abundance of cursed places, like the pool of thirst and puppetmaster’s curse, that may turn friends to foes and bring doom to them all. You’ll find cursed abilities, backgrounds, edges, and powers for heroes and villains alike, and over a dozen diabolical curses to afflict your heroes, from the bloodletting skinscription to kinslayer, deliquescent flesh, and cannibal compulsion! This terrific toolbox will terrify your players and bring a thrill as they risk the dooms of the ancients and a touch of true malevolence when they learn that victory can bring as much danger as defeat! Bring home the horror that only curses can deliver, grab this 20-page book today and Make Your Game Legendary!

ManuFS:
[Misfit Studios] Fantasy Archetypes: Battle Mage
Author: Steven Trustrum
Pages: 4
Prices: €0,90 (PDF)
This Savage Worlds RPG release brings you the Battle Mage Fantasy Archetype. This ready-to-go character build provides a foundation for you to develop a character who combines the utility and long range capabilities of sorcery with the up-close-and-personal benefits of skill with melee weapons and armor.

Includes an optional armor arcane interference rule and three new Edges to overcome it.

Each Fantasy Archetype delivers the basic build, plus ideas for some typical roles the character may fill, variations you may want to explore, how it may suit races other than the default presented, and more.

This product is compatible with material found in the Fantasy Companion

This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.

Both a color and print-friendly version of the product are included.

ManuFS:
[Up to Four Players] Exotic Ingredients - A Crystal Heart One-shot
Author: Eran Aviram
Pages: 11
Prices: $1.00 (PDF)
The Agents of Syn scour our world in search of Crystals, powerful relics of a bygone age which grant you super-powers should you dare to replace your own heart with them.

But not today.
Today... they cook.

The island of Manahawa is known for the yearly gumbo cooking competition, the winner of which gains exclusive access to an ancient city. This time, Syn has sent you as its representatives. The orders are simple: get the ingredients, cook the gumbo, win the competition.

That first part, though, might prove problematic, seeing as most ingredients will try to eat YOU.
This one-shot is great as a convention game, even for people who don't know Crystal Heart or Savage Worlds (The GM will need to know a bit of both, though). It's robust, easy to pace, wacky, has a plethora of memorable moments, and doesn't take itself seriously any more than minimally required.

ManuFS:
[BPB Games] Off the Rails: A Pulp Fantasy One Sheet
Author: Kyle Carty
Pages: 2
Prices: $1.00 (Watermarked PDF)
A Shadow Soars Above

Off the Rails thrusts adventurers into a sudden and unexpected conflict when the board a lightning rail train system. Part of the way through their journey a magical airship flies overhead and pirates burst into the luxury train. They are after a powerful magical artifact being transported to a distant museum and will stop at nothing to obtain it. Can the adventurers stop the dastardly Captain Aminda Brigandine?

ManuFS:
[SWAG][Jan Jetmar] Wand Magic
Author: Jan Jetmar
Pages: 4
Prices: $1.00 (PDF)
This short supplement introduces a new Arcane Background based on using focus items - namely wands - to fully employ casters' magical abilities.

It should also serve as an example of how to flash out a generic core Arcane Background in an interesting way.

It is a Setting Nugget intended to be easily inserted into an existing fantasy setting. It can be used in any historical or modern period, as long as magic exists in your world.

Inside you will find:

    Arcane Background (Wand Magic)
    2 Hindrances
    9 Power Edges

Note: In this product, wands are not treated as magical items in the classic sense. They do not make their users any more powerful than other characters.

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