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Savage Dino Riders

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1of3:
Superkrassgeil. (Auch wenn Dimetrodon zum großartigen Stamm der Säugetierverwandten und nicht zu den Reptilien gehört. ~;D)

Schalter:

--- Zitat von: 1of3 am  5.08.2020 | 20:01 ---Superkrassgeil. (Auch wenn Dimetrodon zum großartigen Stamm der Säugetierverwandten und nicht zu den Reptilien gehört. ~;D)

--- Ende Zitat ---

:) Danke! Ich glaube, den Machern von Dino Riders waren alle wissenschaftlichen Aspekte damals egal, wenn's zu sehr ins Detail ging! Und Therapsid Riders klingt halt auch weniger catchy ...! ;)

Odium:
Ich hätte ja schon Bock das zu spielen  :d :d

Schalter:
Placerias
Displaced from the Triassic period, this early dinosaur-like reptile uses its strong legs and tusks to dig for roots and plants.
Attributes: Agility d6, Smarts d6 (A), Spirit d8, Strength d12, Vigor d10
Skills: Athletics d4, Fighting d6, Intimidation d8, Notice d6, Survival d6
Pace: 6; Parry: 5; Toughness: 12 (3); head 14 (5)
Special Abilities:
• Armor: These dinosaurs’ thick skins give them +3 Armor. Bone plates on head have an additional Armor of +2.
• Hardy: A second Shaken result does not cause a Wound.
• Resilient: This dinosaur can take one Wound before it's Incapacitated.
• Size 3: This dinosaur can reach a length of 4,5 meters and weigh a little over a ton.
• Stomp: Targets at least 2 Sizes smaller than this creature may be stomped on for Str damage. The opponent is knocked prone on a raise.
• Tusks: Str+d6.

Rulon Placerias Harness
• Spiked Brainbox (head): Additional Armor 2 to the head, Hardness 18. Headbutt attacks made by the Placerias do Str+2 damage.
• Harness with 360° rotating Power Gripper: Hardness 16.
• Power Gripper (central): Range 6/12/24. If hit with a success, the target is Entangled. If hit with a Raise (or by multiple Power Gripper attacks) it’s Bound. When anchored to a Bound target of Size 3 or less, the Placerias may make an opposed Strength roll against the target on it’s Action. Every success and raise the Placerias gets allows it to drag the anchored figure 2" towards itself. When towing bigger targets, Placerias have to work together (adding their Size together to at least match the target's Size). Requires a full-round action to reload.




Pteranodon
Gliding on the wind with its giant wings, the Pteranodon is one of the prevalent flying reptiles, hunting for fish in rivers and seas.
Attributes: Agility d6, Smarts d6 (A), Spirit d8, Strength d12, Vigor d12
Skills: Athletics d8, Fighting d8, Intimidation d8, Notice d8, Survival d6
Pace: 3 on ground, 12 when flying; Parry: 6; Toughness: 13 (3)
Special Abilities:
• Armor: These dinosaurs’ thick skins give them +3 Armor.
• Bite: Strength +d4 damage.
• Flight: Pteranodons have a Flying Pace of 12 (24 if diving) with a Climb of +1.
• Overtake: Once per round, when this dinosaur destroys one or more enemies with a Fighting attack during his turn, after the attack is resolved it can immediately advance up to 2‘‘ (which doesn‘t count against its regular movement this round). This extra movement doesn‘t count as withdrawing from melee.
• Resilient: This dinosaur can take one Wound before it's Incapacitated.
• Size 2: Pteranodons grow up to 3 meters in length, but with a wingspan of up to 7 meters.

Rulon Pteranodon Harness
• Brainbox (head): Additional Armor 4 to the head, Hardness 20.
• Harness with seat (1 rider): Hardness 18.
• Twin Laser Rifles (1 on each wing): Range 30/60/120, RoF 1, Damage 3d6, AP 2. Can be fired simultaneously at the same target as a Multi-Action, using both hands.
• Turbojet: As an Action, the pilot can let the Pteranodon „run“, for an additional 2d6 of movement.




Triceratops
This huge herbivorous dinosaur with the prominent three horns roams the land in big herds which most predators don't dare to attack.
Attributes: Agility d4, Smarts d6 (A), Spirit d8, Strength d12+5, Vigor d12+1
Skills: Athletics d4, Fighting d8, Intimidation d12, Notice d6, Survival d6
Pace: 7; Parry: 6; Toughness: 18 (3); head 21 (6)
Special Abilities:
• Armor: These dinosaurs’ thick skins give them +3 Armor. Bony plates give Triceratops +3 additional Armor to its head.
• Hardy: A second Shaken result does not cause a Wound.
• Horn: Str+d8 damage.
• Impale: The Triceratops can impale targets with its horn after a running start. If it hits after a charge (at least 4“ of movement in a straight line), the Triceratops does an additional +3 damage with its Horn attack.
• Resilient: This dinosaur can take two Wounds before it's Incapacitated.
• Size 7: Triceratops are massive creatures, standing more than 10 feet tall and weighing six or more tons. This dinosaur can take two Wounds before it's Incapacitated, can be hit with a +2 Scale bonus, and its attacks have Reach 1.
• Stomp: Targets at least 2 Sizes smaller than this creature may be stomped on for Str damage. The opponent is knocked prone on a raise.

Rulon Triceratops Harness
• Brainbox (head): Additional Armor 4 to the head, Hardness 20.
• Harness with 360° rotating seat (1 rider) and backside gunner’s seat (1 rider): Hardness 20.
• Parabol antenna: Hardness 14.
• Twin Laser Rifles (upper gunner’s seat): Range 30/60/120, RoF 1, Damage 3d6, AP 2. Can be fired simultaneously with the other set at the same target as a Multi-Action, using both hands.
• Twin Laser Rifles (backside gunner’s seat): Range 30/60/120, RoF 1, Damage 3d6, AP 2. Can be fired simultaneously with the other set at the same target as a Multi-Action, using both hands. Targets have to be in the rear of the Triceratops.
• Twin Heavy Lasers (left side armor): Range 30/60/120, RoF 2, Damage 3d8, AP 4. Can be fired simultaneously with the other set at the same target as a Multi-Action, by one of the riders using both hands.
• Twin Heavy Lasers (right side armor): Range 30/60/120, RoF 2, Damage 3d8, AP 4. Can be fired simultaneously with the other set at the same target as a Multi-Action, by one of the riders using both hands.

Schalter:

--- Zitat von: Odium am  5.08.2020 | 20:11 ---Ich hätte ja schon Bock das zu spielen  :d :d

--- Ende Zitat ---

;) Danke! Abenteuer folgen als nächstes ...

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