Pen & Paper - Spielsysteme > OD&D/AD&D/Klone & OSR
[SD] Monsterwerkstatt
Tintenteufel:
Habe für unsere gestrige Runde drei Hobgoblin-Führungskräfte gebastelt:
HOBGOBLIN SERGEANT
AC 16 (chainmail + shield), HP 19, ATK 1 longsword +3 (1d8) or 1 longbow (far) +1 (1d8), MV near, STR +3, DEX +1, CON +1, INT +2, WIS +1, CHA +1, AL C, LV 4
Commander. Allied hobgoblins in close range gain a +1 to morale checks as long as the commander is fighting.
Phalanx. +1 to attacks and AC when in close range of an allied hobgoblin.
HOBGOBLIN CAPTAIN
AC 17 (chainmail + shield), HP 28, ATK 2 longsword +3 (1d8) or 2 longbow (far) +2 (1d8), MV near, STR +3, DEX +2, CON +1, INT +2, WIS +1, CHA +2, AL C, LV 6
Commander. Allied hobgoblins in close range gain a +2 to morale checks as long as the commander is fighting.
Phalanx. +1 to attacks and AC when in close range of an allied hobgoblin.
HOBGOBLIN WARLORD
AC 18 (chainmail + shield), HP 38, ATK 2 longsword +4 (1d8) or 2 longbow (far) +3 (1d8), MV near, STR +4, DEX +3, CON +2, INT +2, WIS +1, CHA +3, AL C, LV 8
Commander. Allied hobgoblins in close range gain a +3 to morale checks as long as the commander is fighting.
Phalanx. +1 to attacks and AC when in close range of an allied hobgoblin.
Was meint ihr?
Germon:
Mal als Vergleich, der gemeine Hobgoblin:
HOBGOBLIN
AC 15 (chainmail + shield), HP 10, ATK 1 longsword +3 (1d8) or 1 longbow (far) +0 (1d8), MV near, STR +3, DEX +0, CON +1, INT +2, WIS +1, CHA +1, AL C, LV 2
Commander. Allied hobgoblins in close range gain a +1 to morale checks as long as the commander is fighting.
Phalanx. +1 to attacks and AC when in close range of an allied hobgoblin.
edit: Ohne das jetzt penibel durchgerechnet zu haben: Mir gefällt´s!
Tintenteufel:
--- Zitat von: Germon am 13.10.2023 | 10:44 ---Mal als Vergleich, der gemeine Hobgoblin:
HOBGOBLIN
AC 15 (chainmail + shield), HP 10, ATK 1 longsword +3 (1d8) or 1 longbow (far) +0 (1d8), MV near, STR +3, DEX +0, CON +1, INT +2, WIS +1, CHA +1, AL C, LV 2
Commander. Allied hobgoblins in close range gain a +1 to morale checks as long as the commander is fighting.
Phalanx. +1 to attacks and AC when in close range of an allied hobgoblin.
edit: Ohne das jetzt penibel durchgerechnet zu haben: Mir gefällt´s!
--- Ende Zitat ---
Danke, Germon!!
Tintenteufel:
Die Session vergangener Woche schrie nach:
GNOLL WITHERLING
AC 11 (leather), HP 5, ATK 1 spiked club +1 (1d6), MV near,
STR +1, DEX +0, CON +1, INT -1, WIS +0, CHA -1, AL C, LV 1
Rage. 1/day, +1d4 damage (3 rounds).
Undead. Immune to morale checks.
Tintenteufel:
Letzte Woche ging es gegen den Anführer der Gnolle zu Felde!
Hier die SD-stats:
GNOLL CHIEFTAIN
AC 12 (leather), HP 16, ATK 2 greataxe +2 (1d10), MV near, STR +2, DEX +1, CON +2, INT -1, WIS +0, CHA -1, AL C, LV 3
Rage. 1/day, immune to morale checks, +1d4 damage (3 rounds).
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