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Western RPG von Askfageln

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KWÜTEG GRÄÜWÖLF:
Hat eigentlich schon jemand mal die englische Ausgabe des Western RPG von Askfageln angeschaut?

Eigentlich zieht mich das ganz enorm: ein umfangreiches Rollenspielsystem für klassisches Westernrollenspiel, ohne Schnickschnack wie Zombies oder Vampire oder was man sonst immer meint, da mit reinstopfen zu müssen. Damit könnte man ja Sachen wie die Blueberry-Comics nachspielen, ohne ein eigentlich für andere Zwecke gedachtes System umbosseln zu müssen. Western ist übrigens ein seit den 80ern in Schweden beliebtes System, also auch keine radikale Neuerscheinung, was auch nicht dagegen spricht. Die Kosten der Pdf lassen mich bis jetzt noch nicht spontan zuschlagen, aber für 600 Seiten umfangreiches Material in knallbunt bin ich da durchaus bereit, demnächst mal zu investieren.

Falls jemand das Ding schon kennt und gespielt hat, würde mich das aber auf alle Fälle mal interessieren.

Links:
https://www.drivethrurpg.com/de/product/506433/western-rpg
https://www.kickstarter.com/projects/1152089861/western-the-roleplaying-game?lang=de

AndreJarosch:
€ 49,00 für ein PDF ist ganz schön happig.

Fulko:

--- Zitat von: AndreJarosch am 13.01.2025 | 14:20 ---€ 49,00 für ein PDF ist ganz schön happig.

--- Ende Zitat ---

Okay, das ist schon seeeeehr sportlich.  wtf?

Eiserne Maske:

--- Zitat ---4. Western (1989)
A Swedish game with at least two editions and several modules. Publisher Lancelot shuttered a couple of years after this release. It’s hard to find solid Info on the game, save for this: Western was complex. By that I mean deep and complicated with second-by-second resolution. As will be used several times, it employed a plastic overlay to determine hit location. The cover bears a striking resemblance to the poster for a film called Kid Vengeance. In a G+ post Olav Nygård explains, "Western is probably most famous for being really simulationist while at the same time using a crosshair that makes you more likely to hit if you aim away from your opponent. "The Swedish Roleplaying Games history site reveals that Lancelot also licensed Western to a Spanish publisher. A third edition came out in 1998, with some support. And even a fourth.

--- Ende Zitat ---

Aus dem Archiv des Age of Ravens Blog.

KWÜTEG GRÄÜWÖLF:
Ich hab jetzt diese Beschreibung bei RPGpub gefunden, das klingt für mich recht reizvoll:


--- Zitat ---Western has the built in variations akin to Pulp vs Purist in Lovecraftian circles. Cinematic Action, Realism, Campaign. Different character generation and combat damage in each. Realism presumes your character may, in addition to bullets, die from infection or disease. Action presumes fatal bullets, infections, and disease know better than to fuck with your characters. Campaign (default setting) would mean your character may fall ill if the player (i.e. you) doesn't show up on game night and recovery from any such illness is dependent on your attendance.

Western, for the most part, is a front-loaded crunch. It takes a while to generate characters, equip them, makes some horse, etc... A full game session could be spent on merely making grandparents for your characters. This generational attitude is one reason I think of Western as a sort of Old West Pendragon. It's generational. Backstories can be generated that play into the game world that make some seemingly random plot events to become inevitable. Maternal Grandmother murdered her first husband before meeting your Maternal Grandfather and one hot summer day forty years later—today—a child of a young nephew of the murdered husband shows up in town lookin' for you what wronged them in family name. Blood must be paid in blood.
But when the showdown to pay that blood debt comes, the system isn't overly crunchy in determination of the shootout. The target wheel (which I think A&8s uses) is nifty, but even becoming familiar with it, it is certainly a slowdown of the showdown. We've tried a few horse variants, but haven't figured out something full-time to speed it up. Cards and dice are a nice combination, but then consulting the graph feels like requesting something from HQ or upper management; you kinda have to, but no one wants to.

Other Westerns certainly have less crunch, less depth of fluff, an alternate history that can be discarded or not, aliens, cosmological horrors, etc ad astra ad nauseam. But Western's default setting is verisimilitude of history. Spookiness to the point of ghost stories and folklore being a big part of it, but by default, are no zombies nor star spawn. No historical divergence points.

It's a different beast than other Old West rpgs. But it is a behemoth rpg. Having tried about a dozen other such games that didn't satisfy, I highly recommend it. Even—or maybe especially—as a source book for other games, it is equally recommended. It's a definite value if you grabbed it on sale.

But Western IV does go to the hoedown and dances that crunchy vibe with wooden cloggers.
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https://www.rpgpub.com/threads/western-rpg.11457/

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