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ManuFS:
[SpaceOrange42] Gold&Glory: Seven Deadly Dungeons (Savage Worlds Adventure Edition)
Author: Giuseppe Rotondo
Pages: 129
Prices: €8,82 (Watermarked PDF)
Welcome to a world of legendary heroes and daring feats or, more probably, to a dishonorable story of ill-fated treasure hunters who’ll soon bite off more than they can chew… unless they manage to return home with enough gold to carouse wildly until their next expedition!


Gold & Glory is a method, and a toolbox, to enjoy the Fast, Furious and Fun rules of Savage Worlds in a game of classic dungeon exploration, in the spirit of the Old School Renaissance, with no other book needed besides Savage Worlds Deluxe.
It is ideal to play one night games as well as longer campaigns and allows you to play with no preparation at all.

Gold & Glory: Seven Deadly Dungeons includes:
- A random character generation system to start playing in no time
- New equipment for dungeon delvers
- Magic and Miracles Arcane Backgrounds to create classic arcane characters in the FFF spirit of Savage Worlds
- Downtime activities such as Carousing and Magic Research, tied to the Experience system, to keep your heroes busy between one expedition and the next
- The Dungeon Deck system to generate your dungeons while you play
- Seven deadly self-generating dungeons for your heroes to explore!
- More than 30 new monsters to face and a heap of magic items to loot!

NOTE: This version is for Savage Worlds Adventure Edition (SWADE)

ManuFS:
[Third Eye Games] H. P. Lovecraft Preparatory Academy: Savage Worlds Edition
Author:  Mark Hall, Jeff Zitomer
Pages: 200
Prices: $15.00 $20.00 (Watermarked PDF)
A Roleplaying Game of Students in a School of Monsters and Mad Scientists

As a student at the prestigious H.P. Lovecraft Preparatory Academy, you’ll uncover conspiracies, deal with bullies and uncaring professors, explore dangerous steam tunnels, study for exams, escape from horrible monstrosities that humanity was never meant to see, and try to avoid an extended stay at Arkham Sanitarium. And that's just orientation week!

- A semi-humorous RPG in the tradition of Saturday morning cartoons featuring mystery-busting kids…only the monsters are real.
- Features a detailed sandbox environment on the campus of a haunted New England boarding school.
- New Edges, Hindrances, and more to create a variety of students to create a diverse and interesting campus.
- Design your own faculty! Want Dr. Frankenstein to be the new Biology professor? No problem!
- Thanks to the medical breakthroughs developed by Dr. West in the school infirmary, your character can’t die…but sanity is another matter entirely.
- A section for Headmasters (the GM) with advice and mechanics for creating a variety of strange and exciting mysteries on school grounds.

This book contains an alternate Savage Worlds edition of the game. Everything you need to play the game using our own Pip System can be found in this book.

ManuFS:


Als Teil des Christmas in July Sales ist Savage Worlds Adventure Edition aktuell 25% reduziert (€6,68), ebenso wie viele weitere Savage Worlds Titel:
https://www.drivethrurpg.com/product/261539/Savage-Worlds-Adventure-Edition
https://www.drivethrurpg.com/xmas_in_july.php?manufacturers_id=27&filters=0_0_0_0_0_31815#selectpub

ManuFS:
[Chimera Press] Mythic SWADE Edition
Author:  Michael Edwards
Pages: 117
Prices: $18.00 (Watermarked PDF)
The Mythic setting, designed for the Savage Worlds rules system, takes inspiration from real world history and modern movies and tv shows to create a unique view of Earth’s ancient history, it’s cultures, and it’s mythologies.

Unlike most other settings that deal with the ancient world, Mythic doesn’t just focus on one culture and it’s mythology. Instead, several cultures and mythologies have all been brought together to exist side by side in the same setting. Five cultures and their mythologies form the Known World in Mythic. Pridith is based on Celtic culture and mythology, Illosia is based on Greek, Niserri is based on Egyptian, Ennam is based on Mesopotamia, and Saduri is based on India.

The core setting book is broken into five sections. The first section provides additional information for character creation, including Edges, Hindrances, gear, Powers, and setting rules. The next three sections deal with each of the three cultures that make up the Known World, including background information and information on the gods and goddesses that form the pantheons of each culture. The final section is a bestiary with stats and descriptions of over 90 creatures, animals, and npcs pulled from all three core cultures and mythologies.

ManuFS:
[The Rune^Forge] Threat To Alpha Dawn - Ether Marines Expedition #1
Author:  Scott Welker
Pages: 10
Prices: $2.00 (Watermarked PDF)
THE SITUATION BRIEFING

     Three days ago, the Republic lost all contact with ALPHA DAWN, a secret research post located on Asteroid NEO-1923. The mission is for the team of commandos to sky-shoot to the asteroid, discover what the situation is, and take all necessary actions. Weapons free. The Republic Special Engagements Department believes the Kaiser’s forces are at work here.

The Great Solar War of 1911

     The characters belong to the Ether Marine Corps of the Republic of Allied States. The year is 1911 and Ether Space is now colonized to the coronal rings of Saturn, with the entire cosmology divided into 6 factions: The Republic of Allied States (USA, UK, Nordlandia), The Slavic Confederation (Russia, The Balkan Republic), The Hunnic Empire (Germany, Baltic States), The Grand Caliphate (Islamic Empire), The Holy Roman Empire (Italy, Albania, Romania, North Africa), and The Supreme Junta (Spain, Portugal, Central and South America). The cosmos is on the brink of the first Galactic War.

Included here is a full adventure designed to take 2-3 sessions on average and six pre-generated ether marines.

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