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Sorcerer/Wizard
arma:
Aufs blaue hinaus würde ich bei Wizard zu Mensch tendieren, einfach für die 3. at-will, da Du Dir ja Magic Missile nicht aussuchen kannst.
Meine starter-picks, mit einem build das eher auf Heroic Tier und blaster-mage getrimmt ist, denke ich:
stats:
1. INT
2. CON
3. WIS
class feature:
Staff Of Defense
(das class feature ist jetzt aber so ziemlich das Einzige, was Du nie ändern kannst, von daher hier eher nach Geschmack gehen... allerdings bringt es nur richtig was in Verbindung mit den richtigen powers...)
at-wills:
(Magic Missile)
Scorching Burst
Thunderwave
encounter:
Burning Hands
daily:
Sleep (etwas ausserhalb des blaster-themes, aber es gibt im PHB so ungefähr 3 powers, die "helpless" machen... = coup de grace...)
feats:
Improved Initiative
Human Perseverance
ums Steigern würde ich mir da keine Sorgen machen, da 4E ja kein (herkömmliches) RPG ist (Stichwort Retraining). Würde schauen, wie der Rest der Gruppe so agiert, und dann dementsprechend umbauen, ggf. in Richtung der feats, die elementarpowers unterstützen.
1of3:
Warum kann man sich nicht Wizard nicht aussuchen? Wenn nicht grade ein Warlord in der Gruppe ist (und bei Inspiring und Tactical Lords ist das auf niedrigen Stufen auch egal) würde ich mir auf jeden Fall was Anderes als Magic Missle nehmen.
Dammi:
Huhu!
Builds, postet Builds! 8)
Gruß,
Dammi
Selganor [n/a]:
Zwar kein komplettes Build aber eine genauere Analyse der (und Kommentare zu den) Powers und sonstigen Faehigkeiten der Wizards und Warlocks findest du bei Radio Free Hommlet in Folge 4 (Wizard) und 6 (Warlock)
Kinshasa Beatboy:
Es gibt tatsächlich einen Vorschlag für nen Zwergen-Warlock-Kampfschwein. Hab mal Copy/Paste reingehauen, denn das klingt machbar:
"Dwarven Infernal Crusader
Yeah, I've talked about an armoured Dwarflock a couple of times above, so I'll present an idea for that here too. He focuses on Lots of Temporary hitpoints. Even early on, he's a Defender, rather than a striker. But as he becomes part Paladin, and takes the Justicar Paragon Path, it only accents his role. This is, unlike the previous couple, quite a strict build, but unfortunately, it has to be since getting a Warlock Pally combo is pretty MAD. Chances are you're gonna want a Pact Blade in one hand, and a stronger melee weapon in the other. It also works with a Half-Elf, and I've provided an alternate Stat-Line for them (they can also pick up Bolstering Strike from the Pally straight away).
Race: Dwarf
Best Pact: Infernal
Stats wanted: 14 STR, 8 DEX, 18 CON (+2 Racial), 12 INT, 13 WIS (+2 Racial), 14 CHA
Alternate (Half Elf Blood Champion)
Race: Half-Elf
Best Pact: Infernal
Stats wanted: 14 STR, 8 DEX, 18 CON (+2 Racial), 14 INT, 12 WIS, 13 CHA (+2 Racial)
Your aim in both cases is to take Chainmail Proficiency immediately, Soldier of the Faith at 2nd, and possibly Novice Power Swap at 4th
Heroic
Feats wanted: Chainmail Proficiency, Soldier of the Faith, Novice Power Swap, Improved Initiative, Astral Fire, Scale Proficiency (eventually)
Level 1 Powers: Vampiric Embrace, Flames of Phlegethos/Armour of Agyths
Health Slurping and Firepower to begin with. You might consider Armour of Agyths here too. Its about the only build I would possibly think about having it, since chances are it might be useful if you're often in melee.
Level 2 Utility: Ethereal Stride
Level 3 Power: Fiery Bolt or Otherwind Stride
Boom or zip? Your choice. If you're following this exactly, you'll only have this for 1 level anyhow.
Level 4 Power: Take Novice power swap, Swapping your level 3 for the Paladins level 3 Righteous Smite (More Temporary Hitpoints!) Make either your WIS or CHA (whichever was at 13) into a 14 this level, then buff CON.
Level 5 Power: Avernian Eruption
Get your firepower upgrade here.
Level 6 Utility: Fey Switch
Again, I wouldn't normally recommend Fey Switch, but here it could be critically useful, since you're probably okay with being in melee. Dark one's own luck is still okay too.
Level 7 Power: Infernal Moon Curse
Level 9 Power: Iron Spike of Dis
Level 10 Utility: Shielding Shades
Paragon
Feats wanted: Fleet-Footed, Dwarven Durability, Scale Specialization, Durable
Take the Justicar Paragon. You're already a fairly mighty tank by this point, eh? Only, you can also spit fire and poison at people.
Level 13 Power: Coldfire Vortex replaces Infernal Moon Curse or Vampiric Embrace
Level 15 Power: Thirsting Maw replaces Flames of Phlegethos
Level 16 Utility: Eye of the Warlock
Level 17 Power: Retrain your Novice Power Swap this level to get Hand of the Gods in place your old Righteous Smite
Level 19 Power: Minions of Malbolge
There you go. You're a veritable font of hitpoints!"
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