Ich empfehle, folgenden Thread im Auge zu behalten. Ja, das liest sich mühsam, aber die Leute dort verstehen wenigstens, wovon sie reden.
... im Gegensatz zu wem?
Die Antwort auf diese rhetorische Frage findest Du im genannten Thread. Hier ein netter Auszug:
Let's see how low we can go, finding stock mobs that utter annihilate [the Valeros iconic of the final Pathfinder RPG].
Well... he can do 10 physical at range and a d6 of fire. So any opponent with DR in the 10/whatever range can force him into melee regardless of speed. That's exploitable with an animated object, but that's a weird make-a-monster so that's kind of cheating.
The first thing that jumps into my head is the Huge Fire Elemental. CR 7. It's ambiently immune to all of Valeros' bullshit, because for some reason it's all Fire based. Also it can take a single move as fast as Valeros can double move. Also it has DR 5/-. And Spring Attack (with reach!). He has Fire Resistance, so it should be a plus for him, but honestly that fire does 2d8 damage and is grinding him down on top of the fact that it does more damage to him than he does to it. He has more hit points, but it is crit immune and he is only crit resistant. So against this monster half his level, it's a pretty even fight.
But really that Will Save is just too fucking brutal. He doesn't fair super well against an Allip (CR 3). If he fails a DC 16 Will Save it gets to attack him for 2d4 rounds before he gets to make another Will Save. It hits him on a 14, and does a d4 Wisdom Drain. So it'll probably take 4 hits, or about 9 attacks for it to drop him. So if he fails two of his babble saves in a row (a 36% chance), he's probably going down. So against a CR 3 Allip, this character has about a one in three chance of not surviving the night.
So, und jetzt der Hintergrund:
There's no majority consensus on what the "broken crap" is. For every person who thinks that the fighter is "broken" without a bunch of cool abilities, there's another person who would call a fighter who can do more than 20 points of damage per attack "broken"...
And you're welcome to have that argument at 2nd level. But not at 14th. If the game is compatible, the characters have to be able to fight the monsters out of the books and pass the packaged adventures. The guys they are making can't do those things, which means that they aren't doing their job.
I should note that the star blocks in these previews are built to show off specific themes and new rules bits, not to create a super optimized character. That, and I think that a fun weakness can really help to define a character. For Valeros, having a poor Will save sort of fits.
There is a fucking difference between "super-optimized" and "viable" and "waste of space," Jason. You want that spot in-between, not "laughably useless with descriptions that insult our intelligence, like "this devastating attack" or "goodies hidden for the math savvy.""
Ich habe letztes Wochenende mit meiner Runde Jason Bulmahns Erstveröffentlichung angespielt, das Abenteuer "Mad God's Key" im
Dungeon, Ausgabe #114. Stimme den Leuten zu, die das für eines der besten Abenteuer halten, das je für die 3.5 erschienen ist. Nur: während die Hintergrundgeschichte und Entwicklung des Handlungsstranges grandios sind, ist es ebenso offensichtlich, dass Jason - mit Ausnahme der Eintagsfliege von "Barge's End" - nur in der Lage ist,
unterdurchschnittliche Begegnungen zu bauen. Dasselbe gilt für seine
Gamemastery Module.
Dieser Mann versteht sein Regelwerk nicht. Zumindest ist er unfähig, es sinnbringend anzuwenden.
Das, und die Tatsache dass das ganze Heiti-Teiti um "Wir haben Monte Cook ANGEWORBEN!!!" ein reiner PR-Gag war - hat man denn seit damals auch nur
eine Sterbenssilbe von Monte zum Projekt gehört? - finde ich eher ernüchternd. Ich habe mir dennoch das Endprodukt vorbestellt, weil da 1. nette Bildchen drin sind, und 2. drei bis vier nennenswerte Hausregeln für 3.5 Runden darin enthalten sein
könnten.
Aber auf Leute, die sich hier ernsthaft etwas besseres als 3.5 erhoffen, wartet ein "Reality check: DC 5".
Dass das Produkt im DSA-verseuchten "Rollenspiel muss nicht funktionieren!"-Deutschland trotzdem eine
mittelmäßige Chance hat, versteht sich von selbst. Da würde ich auch eine Flagge hissen, und draufschreiben "The rules don't matter."