Ok, ich sammle hier mal erste Überblicksinformationen zu der Region, in der wir spielen (Karte folgt noch):
Sindar
Sindar is a land of towering mesas, arches, and strange confi gurations of time-worn stone. Underground springs and geysers are the only sources of water in this region, which is bordered to the east by the barren canyons of the Dead River. The folk who live here are known as the Sindarans. They stand over seven feet in height, are emaciated in build, and have wrinkled, sandy-colored skin. Sindarans have a row of horn-like nodules running from the crown of the head to the back of the neck, dividing the brain into two independently operating organs. Their earlobes are long and distended, and a curved spur of bone
protrudes from beneath the chin.
The Sindarans live in small communes, each situated atop a large mesa or some similarly prominent topographical feature. Their dwellings are elegant tiered structures built of carved stone blocks and hardwoods imported from Vardune and Taz. Gossamer curtains, dyed various shades of orange and burnt umber, serve as the outer walls of the Sindarans’ structures. Billowing gracefully in the warm breezes, the curtains provide a measure of privacy while retaining a feeling of wide-open spaces. Communication between Sindaran communes is possible by means of large, reflective crystals, mounted on tripod
stands and used to flash messages from one outpost to the next. In this way, information may be passed rapidly throughout the country.
The Sindarans are renowned as collectors, from menageries of rare beasts to ancient scrolls, coins, curios and objects of art. To finance their private collections, they create fine wares of silver and precious stones (both common in the region), which they sell for gold in Cymril. When not preoccupied with their collections, Sindarans enjoy playing Trivarian, a complex game which other races find incomprehensible. The drinking of Skoryx, a potent liquor of rare qualities, is also a favored pastime. The national color of Sindar is orange.
Sindar grenzt an:
- Cymril (SW) --> verbündetes Königreich
- Kasmir (SO) --> verbündetes Königreich
- Durne (W) --> verbündetes Königreich
- Urag (N) Grenze: Saphirgebirge; Ödland, beherrscht von den riesigen gewalttägigen Ur und ihren Dienern
- Östliche Grenzlande (O): Wildnis von Zaran, Grenze: Der tote Fluss; größtenteils unzivilisiert, wildes Gebiet
Städte:
- Nankar (Hauptstadt), östl.; mit der Brücke von Nankar über den toten Fluss; beliebt bei Händlern und Scholaren
- Nadir, westl.; bekannt für seine Trivarian-Spieler ("Nadirs"), auf einem 70 m hohen Felsplateau errichtet
- Sahar, nördl.; kleinerer Außenposten, bekannt für Mondsteinvorkommen und etliche Monstrositäten, die in der Gegend ihr Unwesen treiben
Ausdehnung:
Laut Karte misst Sindar gerade mal 75 auf 80 Meilen, ich bin dafür, alle Entfernungen für Talislanta pauschal zu verdreifachen. Damit wären wir bei 225 * 240 Meilen, das ist eine Ausdehnung, in der man auch einiges unterkriegen kann.