Autor Thema: Preise für Forged-Weapond unt Thread-Items  (Gelesen 1773 mal)

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Online Xemides

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Preise für Forged-Weapond unt Thread-Items
« am: 2.12.2010 | 19:54 »
Noch ne Frage:

Wieviel Silberstücke muss man bei euch für

einfache Thread-Items oder von Waffenschmieden verbesserte Waffen und Rüstungen zahlen ?

Richtet ihr euch tatsächlich nach den Preisen für Verzauberungen ?
Evolution is just a theory? Well so is gravity but I don't see you jumping off of buildings.

Offline Akirael

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Re: Preise für Forged-Weapond unt Thread-Items
« Antwort #1 am: 3.12.2010 | 09:55 »
Die Kosten für verbesserte Waffen und Rüstungen entnehme ich den dafür benötigten Talenten, Forge Weapon bzw.Forge Armor. Für einfache Fadenschätze nutze ich normalerweise ((Zahl der Fadenräge x 1000) x  Anzahl der maximalen Fäden) als Silberbetrag. Den Variier ich dann noch entsprechend der Attitudes und Charaktereigenschaften des Händlers.

Offline John Doe

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Re: Preise für Forged-Weapond unt Thread-Items
« Antwort #2 am: 14.06.2013 | 14:15 »
Hallo an alle,

ich hab mal dieses alte Thema ausgegraben, weil es zu meiner Frage passt.

Ich kann mich daran erinnern, dass mal gesagt wurde (arma glaube ich), dass die Kosten für Forge Weapon/Armor beim Verzaubern, bei den Materialien, angerechnet werden. Sprich, jemand lässt sein Schwert mit Forge Weapon verbessern, 1000 Sst. und dann später verzaubern zu einer Fadenwaffe. Diese würde eigentlich 4000 Sst. kosten, davon sind 2000 Material und von diesen 2000 Material sind durch Forge Weapon nun schon 1000 bezahlt. Das wurde irgendwo mal diskutiert, aber ich finde es nicht mehr, kann sich jemand daran erinnern oder oder...

Mit Gruß John

Offline John Doe

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Re: Preise für Forged-Weapond unt Thread-Items
« Antwort #3 am: 20.06.2013 | 20:58 »
Hi an alle,

konnte meine Frage mit "Foren-Mitschnitten" vom alten RedBrickforum klären. Der Preis den man beim "forgen" bezahlt hat, wird beim verzaubern als Materialbestandteil angerechnet.
Armas Beitrag damals:

Re: Create Thread Item Discussion Forums • View topic - Create Thread Item http://redbrickllc.com/forums/viewtopic.php?f=17&t=221&view=print
1 von 9 22.06.2012 13:25
by arma
What Weaponsmiths can make:
Weapons, Armor, Shields, associated items. It's more about what comes out of it than what
enchantment type or base item it is. For example, take a sword that doesn't get the standard
Damage Step increase, but a +1 to Attack per Rank, or some bonuses to Parry. This is technically
a Mastery Item and follows that template, but the Weaponsmith can make it, because it's a
weapon and it gets "weapon bonuses". If it were a quarterstaff that gave bonuses to Spellcasting
and Willforce, while the base item would be a weapon, it's not a magical weapon intended to be
used as a weapon. It would be something for a Spellcaster to enchant. Once the Weaponsmith
gets Elementalism at 9th Circle, he becomes familar with these things, and could make the
staff. Just the same, he could enchant a blanket to give some weapon bonuses to work like a
net, or for parrying. It's a blanket, but it's intended to be used as a weapon.
So, if it's intended to hurt people or defend yourself from being hurt, in physical combat, the
Weaponsmith should be able to make it. If it's supposed to have some exotic ability the
Weaponsmith would not normally know about, he may have to involve someone else, or he may
require special ingredients (that's where these come in).
Now, on to your item, I'll pick up the individual points:
(Note: "craft" = making the base weapon, "forge" = using Forge Weapon to make it +X)
Materials: It's not half the price for the broadsword, you can totally neglect this (I think the
rules even suggest neglecting it). You need half the Enchantment Cost, which you'll find on the
table on p. 275 PG. So, he needs 2,000 silvers worth of material. However: Enchanting assumes
you _buy_ a forged weapon. But the Weaponsmith forges this himself in your example.
Normally, an Enchanter would have to buy the forged +3 broadsword for 1,000 silver (per talent
description: 250+250+500). This, you can subtract from the 2,000. So he needs a total of 1,000
silvers worth of _other_ materials, these are used to create the "permanent forging" effect.
Maybe this is orichalcum, maybe some other stuff. He either buys this, or gathers it. If he
gathers it, it's essentially all free.
(This is also why there's a difference between 1H and 2H weapons, and between light and heavy
armor. The table on p. 275 already has the increasing cost for forging figured in. The actual
non-forging enchantment for them is the same, though: it's the same for th Enchanting rules if
it's a 1H or a 2H weapon, just the forging part differs.)
Gathering: He actually just needs the one material, orichalcum. He only gets the modifier for
gathering himself for stuff he actually needs, so it's a maximum of -1. However, some items
require several types of true elements, these would stack. Also, if you determine something
special is required for special effects (say, the weapon is to have both ice and fire damage
options, so you'd need two types of elements), then this also stacks. It must be required by
either the item's rules or the GM, in any case.
Crafting base weapon: 8 days, TN is 10 (Damage Step of 5 + 5). This counts as crafting the base
item (-2 enchantment modifier), but not as the artisan skill use--it's just a plain old sword.
You'll have to make an additional test and add a bit of time to fancy it up, and make another
test vs. 9 (and you need to count result levels, because it's -1 per Result Level...).
Forge Weapon: Yes.
Imbue: Partly. Forge Weapon gave you 1,000 worth of magical power. But that will fade in a
year. You now need to imbue it with some more to make it a permanent thread effect.
Actual Enchantment: Yup, 1 month.
Now, you can't for certain determine the actual Enchanting DN, because the Artisan Test might
modify it by 0 (failure) up to -4 (Excellent Result).
Time, you may or may not have to figure in time for gathering. If you're going to hunt for
orichalcum, that may well a a couple of weeks or a month. If you by chance found some, it's
none. Also, the artisan test does require time, and the fancier things are supposed to be, the
longer this may take. It's on the low end, however, one to three days maybe.
So, weapons and armor are a bit more complicated if you can forge yourself.
However, just keep in mind: This is technically not one enchanting process, but two different
processes.
One makes a forged +3 weapon. The other takes a forged +3 weapon and enchants it to be
permanent, but threaded.
Discussion Forums • View topic - Create Thread Item http://redbrickllc.com/forums/viewtopic.php?f=17&t=221&view=print
2 von 9 22.06.2012 13:25What a threaded broadsword actually costs can differ a lot based on what you bring to the
table.
You can:
Buy the whole thing: 4,000.
Bring in a forged weapon and have it enchanted: 3,000 (4,000 - forging cost).
Enchant it yourself, but don't forge: 2,000 (1,000 for buying the forging, 1,000 for orichalcum)
Enchant and forge yourself: 1,000
Enchant and forge yourself, and gather the materials: 0
Or some variant, maybe you only got half the required orichalcum and need to buy some more.
Or you can only forge up to +2 and have someone else finish it up to +3.
It's complicated

Mit Gruß John

PS: ich hab den ganzen Beitrag als PDF-Dokument, wer den haben will, kann mir eine pm schreiben