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"SHIELD PODS
All starships are fi tted with a number of shield pods,
special devices used to defl ect or absorb damage. Shield
pods are activated with the Knowledge (Shields) skill.
Each pod can be used in one of three ways, as detailed
below. The effects of multiple uses of armor or defl ection
are not cumulative—only the highest modifi er applies.
Absorption: Shields pods can generate a very intense
forcefi eld in a limited area. As a free action, a shield pod
can be used to Soak damage infl icted on the starship. They
otherwise function exactly as bennies for this purpose.
Note that Ace can still be used to Soak damage as normal.
The Edge represents the pilot’s ability to avoid, or at
least lessen, damage through his own skill.
Armor: Used in this manner, the pod generates a low
intensity forcefi eld across the whole ship. This functions
exactly as the armor power, except it cannot be maintained.
Activating a shield pod in this manner requires an
action, as the forcefi eld must be carefully calibrated.
Defl ection: A pod set to defl ector mode uses magnetic
and gravitational distortion to shield the craft from
incoming attacks. This functions exactly as the defl ection
power, except it cannot be maintained. Activating a
shield pod in this manner requires an action to angle the
energy shield. Against battery fi re, the modifi er is applied
to the pilot’s Piloting skill as a bonus.
Shields pod capacitors recharge at varying rates, but
rarely very quickly. Typically, each shield regenerates after
the end of the combat. If the shield operator is dealt a
Joker, however, immediately recharge one pod."