Pen & Paper - Spielsysteme > Fate
Full Moon - ein Kickstarter Projekt
Wisdom-of-Wombats:
Bei Kickstarter gibt es ein neues vielversprechendes FATE Projekt.
Scheinbar mit abgespeckten FATE Regeln:
Full Moon
--- Zitat ---You came here to get rich. You harvest metals and silicon for space construction. You mine He-3 for fusion power. You spend weeks alone, surveying tens of thousands of square miles. At the end of the month, you come to town, accounts flush with currency.
You came here to start over. You've done things you can't talk about to anyone. Things you aren't proud of. Up here, nobody gives a damn. You can keep yourself to yourself, as long as you don't piss anybody off.
You came here to live free. No government. No taxes. No prisons. No law at all. Or so they said.
You came here looking for something you couldn't find on Earth.
Good luck with that.
--- Ende Zitat ---
migepatschen:
Also ein angepasstes FreeFATE mit Weltbeschreibung?
Blechpirat:
FreeFATE ist ja nicht abgespeckt. Eigentlich ist es das System aus SotC etwas generischer.
Waldviech:
Hard-Sci-Fi-Space-Western auf dem Mond? Klingt grundsätzlich schonmal recht interessant....mal schauen, wie sie es letztlich weiter ausbauen....und wie "hart" es insgesamt werden wird. (Wobei...wenns zu "hart" wäre, wären unabhängige Hwelium3-Schürfer in Goldgräbermanier wohl eher unwahrscheinlich...)
Blechpirat:
Ich hab mal nachgefragt, was denn der Unterschied zu den übrigen FATE-Geschmacksrichtung ist:
--- Zitat ---The bullet points of my changes are:
1. Reducing the skill list to a few broad skills, but allowing specializations in those skills that raise the bonus for more specific actions.
For example, there is a single Fighting skill, but you could specialize in Firearms, Blades, or Grappling to improve in specific kinds of combat.
2. Eliminating stress as the pacing mechanic in conflicts. Instead, a character is taken out if the attacker achieves spin on his attack roll. (Spin is achieved when the roll succeeds with three or more shifts.)
Consequences no longer reduce stress but add to the defender's roll retroactively, reducing the attacker's shifts.
Attacks that do not achieve spin still generate a temporary advantage, granting the attacker a bonus in the next round.
If you go to the Kickstarter page and look at the first update, I provided a PDF of the Basics chapter which outlines the core of the rules. It should give a good idea of the broad stroke of what I'm doing with the system.
--- Ende Zitat ---
Navigation
[0] Themen-Index
[#] Nächste Seite
Zur normalen Ansicht wechseln