Charlie Hawthorne
HC: Apprentice Clockmaker
Trouble: Raw Nerves (Charlie is easily shaken/intimidated)
Other: Community Watchman
Skills:
+4: Craftmanship
+3: Rapport; Empathy
+2: Discipline; Scholarship; Alertness
+1: Athletics; Contacts; Conviction; Endurance
Stunts:
Clockmaker (Pocket Watches): You not only craft items, you’ve studied them deeply. Gain a +1 whenever using Craftmanship as a knowledge or perception skill to research or study a craft. Gain an additional +1 in a specific, broad area of crafting (e.g., sculpting, widdling, clockmaking), and another +1 in a yet narrower area (e.g., digital clocks, pocket watches, grandfather clocks) for a total +3 whenever dealing with your area of greatest expertise.
Monkey with a Wrench: Sure, building and fixing is nice, but taking things apart is more satisfying. When using Craftsmanship to take something apart, gain a +1 on the effort and get it disassembled one time increment (page 315) faster.
Best Foot Forward: People just like you, especially when you’re deliberately trying to make a good first impression (page 138). You gain a +1 on your roll to make a good first impression, and failing that roll cannot give you a negative temporary aspect or make the situation worse.
Trevor Mackelmore
HC: Delivery Man
Trouble: Items, Hot off the Truck
Other: Gift of Gab; Stand-up Guy
Skills:
+4: Contacts
+3: Burglary; Presence
+2: Resources; Rapport; Empathy
+1: Driving; Fists; Might; Stealth
Stunts:
I Know Just the Guy: When you’re looking to gather some information from your network of contacts, you have unerring instincts for finding the right person, fast. When using the Gathering Information trapping (page 123), your efforts are at a +1 and are 1 time increment (page 315) faster.
Ear to the Ground: You have your fingers on the pulse of things, with plenty of friends who can give you a heads up. The difficulty of any Getting the Tip-Off (page 124) roll is reduced by two.
Windfall: You’re occasionally able to tap into more Resources than usual, such as cashing out stocks or receiving a periodic disbursement from a trust fund. Once per adventure, you may spend a fate point to make a single Resources roll at +4.
"His Amused Lordship Keldan"
Keldan treats much of what he encounters in life with an air of amusement. He is supremely confident in his own power, and very little can pose an actual threat to him, so why not laugh? Sophie's defiance and strength amused him, and he is entertained by her as much as he may find her useful to him.
"Treading on Ice"
It can be difficult to tell whether or not ice is safe to walk on - the ice that looked comfortingly thick a moment ago can break under your feet, plunging you down into the cold and dark. Keldan is difficult to read - under that air of amusement, it's hard to tell what he's thinking. His whims can change quickly, and that can be dangerous, especially for those who find themselves in his power. I'd consider this his trouble - though Sophie doesn't know it, his rapidly changing whims can also be dangerous to Keldan himself.
"This is My Place of Power"
Keldan is used to having a fair amount of influence and power in Montreal - he is at home here, especially on the water. He acts as if he owns the place, even if that's far from the truth.
Geno Rizzuto
High Concept: Deposed Mafia Heir
Trouble: Subordinate to a Traitor
Background: Groomed for Leadership
Rising Conflict: Inside Man
Other: Respecting the Traditions; Treading Lightly
Description
From the time he was 12, Geno was groomed to take over the Family business. The Don's son was straight forward in telling the family that he wanted to stay out of crime so it was the Don's First nephew that became the logical choice. He was introduced and trained by the "Inner Circle" and gradually made familiar with the contacts and tricks of their trade. Geno is a distant cousin of Basilio's. Basilio's age is what makes the relationship distant, but they have a close relationship alike an uncle and nephew.
Rocko Caprioli
High Concept: Illigitamate Mafia Don
Trouble: Too many agendas - and they're not all mine!
Background: Raised in an Ousted Family
Rising Conflict: Opportunist
Other Aspects: I know something You Don't; It is my destiny
Description
When the Rizzuto's ousted the Caprioli's as head of Crime in Eastern Canada, they continued their dealings on a smaller scale in relative obscurity. The rivalry has always been strong and the Caprioli's have been building to regain their supremacy. They've gone through several bosses and leadership changes. Rocko has been raised working in the Rizzuto Mafia but is related to the Caprioli's. He recently leaded a "coup" against Geno Rizzuto when the Don, Vito, went to jail. He is young at age 25 and is far removed from the rivalry and treachery that happened between the two families in the seventies, but still harbours some of the hatred to his Rizzuto cousins. So while he leads things, his loyalty is still to his Caprioli background. He'd like to bring the Caprioli name back to its former glory. He's secretive and has dealings with various groups that the rest of the clan are unaware of. He's mean and pragmatic. Basilio hates him for his brashness and wants him gone, but is unwilling to get involved.
Emanuel Deshotel (Face of The Bar Fly)
High Concept: Old time Burglar turned information Broker
Trouble: Age-worn skills
Background: Anything to Survive
Rising Conflict: Know when to hold 'em
Other: Greedy Bastard with a Penchant for the Drink; Freelancing
Description
Emanuel or "Manu" as he's known is 70 years old and loves to sit and drink at the Bar Fly. Back in his day, he was one of the best Burglars in the city. Early on in his career he butted heads with the Caprioli's but he pulled off a job for them that brought them in a lot of money and managed to redirect a lot of Law Enforcement intelligence. His payment for that job was that he got to work freelance and be sanctionned by the Mob. This continued even after the Rizzuto's took over. He was a legend in his time, but age and arthritis has caught up with him. In his fifties, knowing the business fairly well, he became a fence and made many more contacts. After ten years of this, his past caught up with him and he was arrested. Looking at a twenty year sentance, he called in one last favour from the mob. With the help of the Lawyers and a few properly placed bribes, Manu was released. He quit the business after that, spending what little he squirrelled away at the bar, keeping tabs on the pulse of the underworld. He knows lots of people and he's willing to give some "advice" for the right price.
High Concept: Rosie the Restaurateur
Trouble: Softie at Heart (She empathizes easily with people, which makes her likable, but it also makes her easier to manipulate)
Other Aspects: This Reminds Me of That Time When... (Rosie has a story for everything; they're often useful but not always pleasant memories); More Than a Restaurant (The restaurant has been in her family for generations. It means as much to Rosie as her home.)
Skills:
+4: Empathy
+3: Rapport, Scholarship
+2: Presence, Resources, Contacts
+1: Alertness, Craftsmanship, Conviction, Performance
Stunts:
Ear to the Ground - You have your fingers on
the pulse of things, with plenty of friends who
can give you a heads up. The diffculty of any
Getting the Tip-Off (page 124) roll is reduced by
two.
Read the Surface - You can get a sense of
someone quickly when trying to “read” them
(page 129). Your first attempt to read someone
takes less than a minute of interaction, instead
of the usual ten. Any subsequent efforts with the
same person do not enjoy this benefit.
Leadership: When you talk, people listen.
When using Presence to command a group
(page 137), gain +1 on the effort. Further, your
efforts to coordinate a group are efficient,
moving one time increment (page 315) faster
than normal.
Best Foot Forward: People just like you, especially
when you’re deliberately trying to make
a good first impression (page 138). You gain a +1
on your roll to make a good first impression,
and failing that roll cannot give you a negative
temporary aspect or make the situation worse.
Spencer Dunbar
High Concept: Spacious' Courier
Trouble: Law of Conservation
Background: Distance is Relative
Rising Conflict: I am the Hero
SKILLS:
+5 Superb: Conviction, Discipline
+4 Great: Alertness, Lore
+3 Good: Resources, Athletics
+2 Fair: Craftsmanship, Endurance, Scholarship
+1 Average: Deceit, Empathy, Intimidation, Presence, Rapport
STRESS
Physical: OOO
Mental: OOOO
Social: OOO
CONSEQUENCES
Mild:
Mild Mental:
Moderate:
Severe:
Extreme:
POWERS:
UNDYING [-0]
SPACE MANIPULATION [-4]
EVOCATION [-2]
LAWBREAKER FIRST [-2]
LAWBREAKER FIFTH [-1]
Refresh Level: 11
Modified Refresh: -9
Total Refresh: 2