WAR MACHINE (Pro-Registration)Affiliations Solo d10, Buddy d8, Team d6
Distinctions Enforcing a Little Coexistence, No-Nonsense Leader, Semper Fi
Power SetsPOWERED ARMORCybernetic Senses d8, Superhuman Durability d10,Superhuman Strength d10, Supersonic Flight d10
SFX: Siphoning Power. On a successful reaction against an energy-based attack action, convert your opponent’s effect die into a Powered Armor stunt or step up a Heavy Weapons Systems power until used in an action. If your opponent’s action succeeds, spend 1 PP to use this SFX.
SFX: Reallocate Power. Shutdown your highest-rated Powered Armor power to step up a Heavy Weapons Systems power. Activate an opportunity or participate in a Transition Scene to recover the power.
Limit: Powering Down. Shutdown Powered Armor to gain 1 PP. Take an action vs. the doom pool to recover Powered Armor.
HEAVY WEAPONS SYSTEMSGatling Gun d6, Repulsors d8, Rocket Launcher d8
SFX: Area Attack. Against multiple targets, for each additional target add a d6 and keep an additional effect die.
SFX: Unibeam. Step up or double Repulsors for one action. If the action fails, add a die to doom pool equal to the normal rating of that power die.
SFX: Unload. Add Gatling Gun, Repulsors, and Rocket Launcher to your next roll, then shutdown Heavy Weapons Systems. Take an action vs. the doom pool to recover Heavy Weapons Systems.
Limit: Overload. Shutdown highest-rated power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.
Specialties Business Expert d8, Combat Expert d8, Covert Expert d8, Tech Master d10, Vehicle Master d10
MilestonesMILITARY TRAINING1 XP when you discuss a super heroic act like it is a military deployment.
3 XP when you use your Combat Expert to create an asset for your team or inflict a complication on your enemy.
10 XP when you either lead a Team directly linked to the military or retire from service and take up civilian super heroics.
MY ALLY, MY ENEMY1 XP when you visit a place the two of you frequented, encounter an enemy you fought together, or meet up with a mutual friend.
3 XP when you use your powers against your old ally.
10 XP when one of you switches sides, or one of you removes the other from the conflict.
Ronin/Clint Barton (Anti-Registration)Affiliations Solo d8, Buddy d6, Team d10
Distinctions Checkered Past, Cocky Rogue, Peerless Marksman
Power SetsEXCEPTIONAL TRAININGEnhanced Reflexes d8, Enhanced Senses d8, Enhanced Stamina d8
SFX: Fortune Favors the Bold. If your pool includes an Exceptional Training power, spend 1 PP to reroll.
Limit: Headstrong. When your opponent includes your existing mental or emotional stress in a dice pool, step up that stress to gain 1 PP. If the opponent’s action or reaction fails, step back that stress.
NINJA ARSENALEnhanced Durability d8, Weapon d8
SFX: “I’m Just That Good.” If your pool includes a Ninja Arsenal power, you may replace two dice of equal size with one stepped-up die.
SFX: “Watch Me Work.” Against multiple targets, for every additional target add a d6 and keep an additional effect die.
SFX: Weapon Savant. Against a single target, step up or double a Ninja Arsenal die. Remove the highest rolling die and use three dice for your total.
Limit: Gear. Shutdown Ninja Arsenal to gain 1 PP. Take an action vs. doom pool to recover.
Specialties Acrobatic Expert d8, Combat Master d10, Covert Expert d8, Crime Expert d8, Menace Expert d8, Vehicle Expert d8
MilestonesTHE ONE AND ONLY…1 XP when you talk trash to a super villain and the doom pool has at least 2d8 in it.
3XP when your refusal to back down when obviously outclassed or overpowered either causes you to take stress or allows one of your allies to gain XP from one of their Milestones.
10 XP when you publically take full credit for defeating a superior enemy or acknowledge the aid of your allies.
COMPROMISE SHRA INFRASTRUCTURE 1 XP when you stress out a Cape-Killer team or wreck a piece of S.H.I.E.L.D. hardware.
3 XP when your destruction of infrastructure results in collateral damage to innocent bystanders or heroes on your side.
10 XP when you destroy or commandeer a major S.H.I.E.L.D. resource or an irreplaceable piece of technology created by the Pro-Registration forces.