Für Dich Nyre.
DILETTANTIN
Du wählst zwei SpezialAktionen:
Athletic:
You are healthy and hale; add +1 might.
Whenever you must physically act under pressure, you get a +1 to your roll.
Deep Pockets:
You have a regular reserve of wealth you can tap into at any time. You can go to a bank once per day, and with a roll+luck:
On a 10+: You can withdraw 2d6 wealth.
On a 7-9: You can get d6 wealth, but people will gossip buzzing about your large withdrawal.
On a 6 or less: The bank is unaccustomed to such large transactions, and doesn’t have that much on hand. You can either wait d6 days to try, or get a letter of credit for the amount. If the latter, it has to be made out to a particular party, they must be willing to take it, and people are going to know your business. DAS sollte ein Muss sein.
Ready for Anything:
At the beginning of a session, roll your Passion.
On a 10+: Hold 2.
On a 7–9: Hold 1. At any time, you can spend your Hold to gain a +1 ongoing for a scene.
On a 6 or less: The Keeper Holds 1, and can spend it to have you "caught out" (i.e., ill prepared and -1 for a scene).
Summer Home:
Your family has a place in the area, perhaps one you’ve not gone to since your childhood.
It is a fine, old mansion, and you have sent ahead two of your attendants (perhaps Strickland and Alice, a butler and maid?).
Upper Crust:
People naturally defer to your grace and bearing (or maybe just your money?). You can drop your name and station to persuade people to do or say things they might not normally, roll +affinity.
On a 10+: They’ve heard of you and are will to help. Hold 1. You can spend this at any time to get them to do pretty much anything they’d do normally. If it’s something they wouldn’t otherwise do or against their nature, it’s going to cost you 2d6 wealth. If you don’t have the money on hand, they won’t do it if you come back later.
On a 7-9: They’ll help you out or answer questions, but it’s going to cost a d6 wealth. And it has to be legal and non-harmful to them.
On a 6 or less: Who do you think you are throwing your weight around? The Keeper gets to hold 1 and may spend it at any time to take a Hard Move against you.
Deine KultAktion ist:
You’ve done this before:
You can spend a point (or more) of Lore to gain a +1 forward to any Move. You get +1 forward for each point of Lore expended (limited to +3). If you would’ve succeeded without spending any Lore, you don’t spend any.