Ob sie überall gleich sind, hatte ich jetzt noch nicht vergliechen.
Dann müsste es also das sein:
Basic Moves
Act Under Pressure (ROLL+REASON)
When you arr doing something quickly and precisely, hurriedly flee, or are trying to resist something frightening, roll+reason.
On a 10+, you do it.
On a 8-9, you flinch, hesitate, cave, or stall: the Keeper can offer you a worse outcome, a hard bargain, or an ugly choice.
Convince (ROLL+AFFINITY)
When you have something someone wants, you can use your charme, wit, or wiles to get them to do something for you, roll+affinity.
For NPCs:
On a 10+, they ask you to promise something first, and do it if you promise.
On a 7–9, they need some concrete assurance right now.
For PCs:
On a 10+, both of the following:
»» if they do it, they gain a point of Lore.
»» if they refuse, it’s acting under pressure
On 7-9:
»» if they refuse, it’s acting under pressure
»» On a miss, they lose a point of Trust with you.
What they do then is up to them.
Help/Hinder (ROLL+TRUST)
When you help or hinder with someone who’s making a roll, ROLL+TRUST.
On a 10+, they take +2 (help) or -2 (hinder) now.
On a 7–9, they take a +1 (help) or -1 (hinder) now, and you expose yourself to trouble.
On a 6 or less so: they lose a point of Trust with you or the Keeper holds one to use as a hard move (your Choise).
Poke Around (ROLL+LUCK)
When you poke around a place physically looking for things, roll+luck. Additional attempts to search the same area are made at a cumulative -1, unless the Keeper informs you somthing substantial has changed.
On a 10+, select 1 of the following:
» Find 1 good item (Keeper’s choice)
» 1 minor item (your choice)
» 1 clue (+1 forward when acted upon)
» Pick one from the table below
On a 7–9, you may:
» Find hidden area/threshold (in/out) (Keeper’s Choice)
» Find minor item (Keeper’s choice)
» Determine the presence of one physical hazard (if none present, you learn that)
On a miss, there is either nothing more in the area or the Keeper may hold 1 to use as a hard move at any time.
Puzzle Things Out (ROLL+REASON)
When you face an intellectual dilemma, learn a new piece of information, or discover a clue, you may attempt to puzzle things out, ROLL+REASON. On a hit, you get to ask one or more questions. Whenever you act on one of the Keeper's answers, take +1.
On a 10+, Ask 3 or gain 1 Lore.
On a 7–9, Ask 1:
» What is this?
» What does this mean?
» How can I get in/out/pass?
» Who’s in control here?
» Which before me is the most dangerous?
» What is its weakness?
» What should I keep an eye out for?
» How does X fit into Y?
Read a Person (ROLL+PASSION)
When you read a person in a charged interaction, roll+passion.
On a 10+, hold 3. On a 7–9, hold 1. While you’re interacting with them, spend your hold to ask the charakter questions, 1 for 1:
» Is your character telling the truth?
» What's your charakter really feeling?
» What does your charakter intend to do?
» What does your character wish I’d do?
» How could I get your character to X?»
Resort to Violence (ROLL+MIGHT)
When you cast aside all pretense of ciyility and wish to harm your enemy, regardless of personal safety, ROLL+MIGHT. You may wrest control of an item or situation from another in this manner, whether it be with fists or feet, or a more proper weapon, but you do so with malice in your heart.
On a 10+, choose 3.
On a 7–9, choose 2:
» You take definite hold of it
» You suffer little harm (-1 harm)
» You inflict terrible harm (+1 harm)
» You impress, dismay or frighten your enemy
For PCs, pressing the attack when they're impressed, dismayed or frightened counts as ACTING UNDER PRESSURE.
Threaten (ROLL+MIGHT)
When you threaten someone or something, ROLL+MIGHT. You are physically engaging with the deadly promise of violence.
On a 10+, they have to choose 1:
» Force your hand and take whatever damage you dish out
» Back down and do what you want.
On a 7–9, they can instead choose 1:
» Hurriedly get out of your way
» Barricade themselves securely in
» Give you something they think you want
» Back off calmly, hands where you can see
» Tell you what you want to know (or hear)