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Das Tanelorn spielt => Spieltisch - Archiv => Forenrollenspiele => D&D High Level => Thema gestartet von: Vallandros Zaubersaite am 23.03.2011 | 17:43
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Hier bitte euren Status auf diese Art eintragen.
Name :
HP :
Status:
Zauber Grad 0
Zauber [_] [_]
Zauber Grad 1 ——— Domänenzauber :
Zauber Grad 2 ——— Domänenzauber :
Anwendungen von Gegenständen
Gegenstand : [_] [_] [_]
Aktive Zauber
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Name : Hycanus
HP : 203 / 203
Status: -
Bereitgemachte Manöver:
Moment of Perfect Mind
Iron Heart Surge
Lightning Recovery
Greater Insightful Strike
Quicksilver Motion
Diamond Nightmare Blade
Anwendungen von Gegenständen
Celestial Breastplate: Fly [_]
Armbands: Avoid AoO [_]
Vest: Wall of Blades [_]
Belt of Battle: [_] [_] [_]
Boots: Counter Charge [_]
Boots: Dimension Stride: [_] [_] [_] [_] [_]
Aktive Zauber
Chained Greater Magic Weapon +5 auf Primärwaffe (beide Köpfe), Armour Spikes und Speer
Lesser Telepathic Bond (Ashara)
Extended Mind Blank (48h)
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Name : Ashara
HP : 128 / 110
Status: -
Zauber Grad 0
Zauber [_] [_]
Zauber Grad 1 ——— Domänenzauber : 7 / 1
Grease
Unseen Servant
Ray of Enfeeblement
Enlarge Person
Feather Fall
Zauber Grad 2 ——— Domänenzauber : 7 /1
Extended Endure Elements [-]
Heroics
Knock
Rope Trick
Create Magic Tattoo
Zauber Grad 3 ——— Domänenzauber : 6 / 1
Tiny Hut
Displacement
Dispel Magic
Phantom Steed
Ray of Exhaustion
Water Breathing
Domäne: Magic Vestment
Zauber Grad 4 ——— Domänenzauber : 10 / 1
Greater Invisibility (x2)
Stoneskin
Extended Greater Magic Weapon
Lesser Globe of Invul
Black Tentacles
Solid Fog
Secure Shelter
Domäne: Divine Power
Zauber Grad 5 ——— Domänenzauber : 6
Zauber Grad 6 ——— Domänenzauber : 6
Zauber Grad 7 ——— Domänenzauber : 4
Zauber Grad 8 ——— Domänenzauber : 3
Zauber Grad 9 ——— Domänenzauber : 3
Spontan:
Grad IV - 9/Tag
Beltyn's Burning Blood
Dimensional Anchor
Dimension Door
Dismissal
Lesser Planar Binding
Magic Circle
Summon Monster IV
Wall of Fire
Grad V - 4/Tag
Dispel Good/Evil/Chaos/Law
Flame Strike
Plane Shift
Spell Resistance
Summon Monster V
Grad VI - 3/Tag
Banishment
Fiendform
Greater Dispel Magic
Planar Binding
Summon Monster VI
Grad VII - 2/Tag
Blasphemy
Fire Storm
Summon Monster VII
Grad VIII - 1/Tag
Flensing
Greater Planar Binding
Unholy Aura
Summon Monster VIII
Anwendungen von Gegenständen
Gegenstand : [_] [_] [_]
Aktive Zauber
[/quote]
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Hier bitte euren Status auf diese Art eintragen.
Name : Estril Gerreson
HP : 160
Status: -
Zauber Grad 0
Light
Detect Poison
Mending
Purify Food and Water
Resistance
Resistance
Zauber [_] [_]
Zauber Grad 1 ——— Domänenzauber :
Nimbus of Light Endure Elements (Sonne)
Shield of Faith
Shield of Faith
Shield of Faith
Shield of Faith
Entropic Shield
Remove Fear
Zauber Grad 2 ——— Domänenzauber :
Spiritual Weapon Barkskin (Pflanze)
Resist Energy
Resist Energy
Resist Energy
Bull's Strength
Bear's Endurance
Aid
Zauber Grad 3 —————— Domänenzauber :
Create Food and Water Barkskin (Pflanze)
Daylight
Magic Vestment
Protection from Energy
Remove Curse
Remove Fear
Searing Light
Zauber Grad 4 ——— Domänenzauber :
Death Ward Barkskin (Pflanze)
Death Ward
Divine Power
Freedom of Movement
Freedom of Movement
Recitation
Dismissal
Zauber Grad 5 ——— Domänenzauber :
Plane Shift Commune With Nature (Tier)
True Seeing
Break Enchantment
Greater Magic Weapon (Grad 4)
Air Walk (Grad 4)
Zauber Grad 6 ——— Domänenzauber :
Heroe's Feast Commune With Nature (Tier)
Find the Path
Bear's Endurance, mass
Bull's Strength, mass
Heal
Zauber Grad 7 ——— Domänenzauber :
Regenerate Animal Shapes (Tier)
Greater Restoration
Protection from Energy (Grad 3)
Searing Light (Grad 3)
Zauber Grad 8 ——— Domänenzauber :
Holy Aura Control Plants (Pflanze)
Holy Aura
Resist Energy
Resist Energy
Zauber Grad 9 ——— Domänenzauber :
Mass Heal Shambler (Pflanze)
Miracle
Anwendungen von Gegenständen
Gegenstand : [_] [_] [_]
Aktive Zauber
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Name : Gabriel
HP : 180 / 180
Status: normal
Zauber Grad 1: 3
Create Water: Creates 2 gallons/level of pure water. [_]
Divine Favor: You gain +1 per three levels on attack and damage rolls. [_]
Read Magic: Read scrolls and spellbooks. [_]
Zur Auswahl stehen:
Bless: Allies gain +1 on attack rolls and +1 on saves against fear.
Bless Water: Makes holy water.
Bless Weapon: Weapon strikes true against evil foes.
Create Water: Creates 2 gallons/level of pure water.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Poison: Detects poison in one creature or small object.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Endure Elements: Exist comfortably in hot or cold environments.
Magic Weapon: Weapon gains +1 bonus.
Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Virtue: Subject gains 1 temporary hp.
Zauber Grad 2: 3
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level. [_]
Zone of Truth: Subjects within range cannot lie. [_]
Remove Paralysis: Frees one or more creatures from paralysis or slow effect. [_]
Zur Auswahl stehen:
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Shield Other F: You take half of subject’s damage.
Undetectable Alignment: Conceals alignment for 24 hours.
Zone of Truth: Subjects within range cannot lie.
Zauber Grad 3: 2
Discern Lies: Reveals deliberate falsehoods. [_]
Dispel Magic: Cancels spells and magical effects. [_]
Zur Auswahl stehen:
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Daylight: 60-ft. radius of bright light.
Discern Lies: Reveals deliberate falsehoods.
Dispel Magic: Cancels spells and magical effects.
Heal Mount: As heal on warhorse or other special mount.
Magic Circle against Chaos: As protection from chaos, but 10-ft. radius and 10 min./level.
Magic Circle against Evil: As protection from evil, but 10-ft. radius and 10 min./level.
Magic Weapon, Greater: +1 bonus/four levels (max +5).
Prayer: Allies +1 bonus on most rolls, enemies -1 penalty.
Remove Blindness/Deafness: Cures normal or magical conditions.
Remove Curse: Frees object or person from curse.
Zauber Grad 4: 1
Restoration M: Restores level and ability score drains. [_]
Zur Auswahl stehen:
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
Death Ward: Grants immunity to death spells and negative energy effects.
Dispel Chaos: +4 bonus against attacks by chaotic creatures.
Dispel Evil: +4 bonus against attacks by evil creatures.
Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
Mark of Justice: Designates action that will trigger curse on subject.
Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
Restoration M: Restores level and ability score drains.
Anwendungen von Gegenständen
Gegenstand : [_] [_] [_]
Aktive Zauber
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