Die Charaktere meiner Spieler sind:
1) Weylin de'Cathal
Human oracle 1
CG Medium humanoid (human) mit dem Mystery Luna und dem Curse Feral sowie einem Wolf als Companion und einem combat trained Horse. Ein "lesser noble" (lies sich nicht bei Hero Lab eingeben ob wohl die Quelle dafür eingespeist war) mit einer sehr interessanten Familiengeschichte, einer Liegenschaft, die er vor kurzem Abgewickelt hatte, einer dicken Rüstung, einem Schild und einem aus silbergefertigtem Masterwork Bastardschwert (Hausregeln) als Erbstück (darüber die Weapon Profency). Die gute Seele, der Tank und der Heiler der Gruppe.
Init +0; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 18, touch 10, flat-footed 18 (+6 armor, +2 shield)
hp 13 (1d8+5)
Fort +2, Ref +0, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee ac'athora +3 (1d10+1/19-20) or
. . dagger +2 (1d4+2/19-20) or
. . dagger +2 (1d4+2/19-20) or
. . unarmed strike +2 (1d3+2 nonlethal)
Oracle Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cause fear (DC 14), cure light wounds, obscuring mist
. . 0 (at will)—create water, detect magic, mending, read magic
. . Mystery Lunar
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Statistics
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Str 15, Dex 10, Con 14, Int 12, Wis 12, Cha 16
Base Atk +0; CMB +2; CMD 12
Feats Exotic Weapon Proficiency (bastard sword), Extra Revelation[APG], Toughness
Traits rich parents
Skills Acrobatics -6 (-10 to jump), Diplomacy +7 (+5 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +4, Knowledge (history) +5, Knowledge (nobility) +2, Perception +5, Ride -5, Sense Motive +1 (-1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Survival +5
Languages Common
SQ pride, revelations (eye of the moon, primal companion)
Other Gear breastplate, heavy steel shield, ac'athora, dagger, dagger, bedroll, blanket[APG], brush, shaving (0.1 lb), cup, shaving (0.2 lb), hemp rope (50 ft.), mirror, shaving powder (one shave) (0.01 lb) (50), straight razor (0.2 lb), trail rations (10), waterskin (2), whetstone, light horse (combat trained), 146 gp
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Tracked Resources
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Dagger - 0/1
Dagger - 0/1
Trail rations - 0/10
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
2) Seijin, ein Cavalier mit Combat trained Bock (haben wir ein Pferd reflufft und dessen Werte genommen) und alter Freund von Waeylin, der sich mit ihm auf die Reise gemacht hat, den irgendjemand muss doch auf Waeylin aufpassen. Der verhielt sich in letzter Zeit so komisch.
Yashi
Human cavalier 1 (Pathfinder RPG Advanced Player's Guide 32)
CN Medium humanoid (human)
Init +1; Senses Perception -1
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will -1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +4 (1d3+3) or
. . quarterstaff +4 (1d6+4) or
. . scythe +4 (2d4+4/×4) or
. . unarmed strike +4 (1d3+3 nonlethal)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks challenge 1/day (+1 damage, allies gain +1 to hit), tactician 1/day (Coordinated Defense, 3 rds)
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Statistics
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Str 16, Dex 13, Con 14, Int 14, Wis 8, Cha 14
Base Atk +1; CMB +4; CMD 15
Feats Coordinated Defense[APG], Fast Learner[ARG], Mounted Combat
Traits armor expert, fast-talker
Skills Acrobatics -2 (-6 to jump), Bluff +7, Climb +4, Diplomacy +6, Handle Animal +6, Intimidate +6, Ride +2, Survival +3 (+4 to provide food and water for allies or to protect allies from harsh weather), Swim +4
Languages Common, Dwarven, Goblin
SQ mount (horse named Animal Companion), order of the dragon
Other Gear scale mail, crossbow bolts (10), light crossbow, quarterstaff, scythe, 46 gp
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Tracked Resources
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Crossbow bolts - 0/10
Dragon's Challenge +1 (1/day) (Ex) - 0/1
Mounted Combat (1/round) - 0/1
Tactician (Coordinated Defense, 3 rds, 1/day) (Ex) - 0/1
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Armor Expert -1 Armor check penalty.
Coordinated Defense +2 to CMD if adj ally with same feat. More if foe is larger.
Dragon's Challenge +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Tactician (Coordinated Defense, 3 rds, 1/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
3) Martin, ein seiner Ketten beraubter Schurke (=unchained), der nach einem missglücktem Duell mit einem Toten zuwenig aus den zivilisierteten zentraleren Gegenden fliehen musste.
Alex
Male human rogue (unchained) 1 (Pathfinder Unchained 20)
CG Medium humanoid (human)
Init +7; Senses Perception +3
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +1, Ref +5, Will -1
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . dagger +3 (1d4/19-20) or
. . dagger +3 (1d4/19-20) or
. . short sword +3 (1d6/19-20) or
. . unarmed strike +3 (1d3 nonlethal)
Special Attacks sneak attack (unchained) +1d6
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Statistics
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Str 10, Dex 17, Con 13, Int 14, Wis 9, Cha 15
Base Atk +0; CMB +0; CMD 14
Feats Dodge, Improved Initiative, Weapon Finesse
Traits bastard, crowd dodger
Skills Acrobatics +7 (+9 to avoid attacks of opprotunity for leaving a threatened square or to move through a creature's space), Appraise +6, Bluff +6, Climb +4, Disable Device +8, Escape Artist +7, Knowledge (local) +6, Perception +3, Sense Motive +4, Sleight of Hand +7, Stealth +7
Languages Common, Halfling, Orc
SQ trapfinding +1
Combat Gear caltrops, oil; Other Gear leather armor, dagger, dagger, dagger, short sword, backpack, bedroll, belt pouch, belt pouch, belt pouch, bullseye lantern, flint and steel, grappling hook, iron spike[APG], silk rope (100 ft.), thieves' tools, trail rations (3), 52 gp, 2 sp, 5 cp
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Tracked Resources
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Dagger - 0/1
Dagger - 0/1
Dagger - 0/1
Trail rations - 0/3
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Special Abilities
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Crowd Dodger +2 Acrobatics to avoid AoO for leaving a square or move through a creature's space.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
4) ein zwergischer Waldläufer aus dem nahe gelegenem Winterreach mit dem Namen: Luther (kam am Vortag dazu und schloss gleich mal einige der Problemstellen der Gruppe.
Luther
Dwarf ranger 1
CN Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14 (1d10+4)
Fort +5, Ref +4, Will +2; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee unarmed strike +3 (1d3+2 nonlethal)
Special Attacks hatred
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Statistics
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Str 14, Dex 14, Con 16, Int 12, Wis 15, Cha 9
Base Atk +1; CMB +3; CMD 15 (19 vs. bull rush, 19 vs. trip)
Skills Acrobatics +2 (-2 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +6, Heal +6, Knowledge (nature) +5, Perception +6 (+8 to notice unusual stonework), Profession (trapper) +6, Survival +6, Swim +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ track +1, wild empathy +0
Other Gear 150 gp
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Tracked Resources
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. . -none-
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
5)Marurion, ein Sorcerer der arkanen Blutlinie mit einem schicken Hut, 3 Büchern, einem Langspeer, viellllllllllllllllll zu viel Selbstvertrauen und einem Skorpion als Companion
Human sorcerer 1
N Medium humanoid (human)
Init +2; Senses Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +1, Ref +2, Will +2
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4/19-20) or
. . dagger +0 (1d4/19-20) or
. . dagger +0 (1d4/19-20) or
. . dagger +0 (1d4/19-20) or
. . dagger +0 (1d4/19-20) or
. . longspear +0 (1d8/×3) or
. . unarmed strike +0 (1d3 nonlethal)
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—color spray (DC 14), mage armor
. . 0 (at will)—detect magic, light, ray of frost, spark[APG] (DC 13)
. . Bloodline Arcane
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Statistics
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Str 11, Dex 14, Con 12, Int 12, Wis 10, Cha 17
Base Atk +0; CMB +0; CMD 12
Feats - Custom Feat -, - Custom Feat -, Eschew Materials
Skills Acrobatics -1 (-5 to jump), Bluff +7, Knowledge (arcana) +5, Perception +1, Spellcraft +5
Languages Common
SQ arcane bond (arcane familiar, scorpion, greensting), bloodline arcana (+1 DC for metamagic spells that increase spell level)
Combat Gear tar bomb, tar bomb; Other Gear dagger, dagger, dagger, dagger, dagger, longspear, backpack, bedroll, belt pouch, mess kit[UE], pot, scarf[UE], silk rope (50 ft.), soap, trail rations (5), waterskin, 87 gp, 8 sp
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Tracked Resources
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Dagger - 0/1
Dagger - 0/1
Dagger - 0/1
Dagger - 0/1
Dagger - 0/1
Tar bomb - 0/1
Tar bomb - 0/1
Trail rations - 0/5
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Special Abilities
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Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.