hmm, schade, dann werde ich mir wohl die Quick Monster Stats rauskopieren und nutzen.
glaub das geht noch am ehesten.
edit: Aber selbst wenn ich welche aus dem MM umrechne, ist das nicht so einfach, weil die meisten Monster Spezialkräfte haben.
Selbst ohne diese sind die HP meist halbiert (im Vergleich zur Tabelle) und auch der Schaden durch Attacken ist niedriger.
Mal genauer damit beschäftigten. Das wäre doch eigentlich ein Job für die Mathematiker unter uns
edit 2: gibt sogar n pdf von WoC
http://media.wizards.com/2015/downloads/dnd/DnD_Conversions_1.0.pdf"In third edition, you can use monster statistics included in an adventure as a guide. Monster distribution in this edition is fairly close to the distribution in fifth edition. As in earlier editions, such creatures often deal lower damage and have fewer hit points than their fifth edition counterparts. Most statistics in third edition include the creature’s ability scores. Use the following parameters:
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Armor Class can be an average of touch AC and actual AC, or 20 percent lower than in third edition. The upper limit is 22.
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Attack roll modifiers are the appropriate ability score modifier + 3.
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Saving throw DCs are 10 + the appropriate ability score modifier.
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If a creature has to make a check or saving throw, use its ability score modifiers. Grant it a +3 bonus if it should be good at the roll.
Monster Groups. If a group of monsters has 7 or more members, it should be evaluated to see if numbers should be reduced. Such a reduction is especially important for player characters of lower than 5th level.
Spells. For spells, use the most closely matching spells from the fifth edition Player’s Handbook. You can assign spellcasters cantrips, but doing so is optional. Third edition’s 0-level spells can be used as guidelines for such selections.
Traps. For traps, improvise by using the guidelines in chapter 5 of the Dungeon Master’s Guide. Your best tools are the Trap Save DCs and Attack Bonuses and Damage Severity by Level tables from that chapter. Keep copies of those tables handy. Also, keep falling damage in mind.
Treasure. Adventures in previous editions often contain more treasure than is common in fifth edition. In third edition, NPCs were especially rich sources of magic items. When improvising, give out only the treasure you’re happy with the characters acquiring."
Aber das ist auch mal total hilfreich oder?
edit: mal das Versuchen
Step 1: Subtract CR from AC
Subtract the CR (Challenge Rating) from the Armor Class to get the D&D 5e appropriate AC.
For example: An Iron Golem has an AC of 30 and a Challenge Rating of 13. Its D&D 5e AC should be 30-13 = AC:17
Note: Pathfinder has an Iron Golem’s AC as 28, while the 3.5 system has the AC at 30.
Step 2: Attack bonus for all attacks is CR/2+3
To figure out a monster’s Attack Bonus for melee and ranged attacks vs AC. Cut the Challenge Rating in half and add 3 to that number. Usually you should round down, but if the monster has an extremely high Strength score you may want to round up or even add 1.
For example: A CR:7 Flesh Golem should have a melee attack that is +6 vs AC. That’s half of 7(rounded down) +3.
http://www.mojobob.com/roleplay/dnd5e/3e-5e_monster-conversion.html[gelöscht durch Administrator]