Hier mal eine Liste was in FRED drin ist aber nicht in Sidekick:
Things not in Sidekick:
Options for variant power level games.
Skills:
Analyze
Autofire Skills
Defense Manuever
Penalty Skill Levels
Rapid Attack
Teamwork
Two-Weapon Fighting
Powers:
Absorption
Damage reduction
Duplication
Endurance Reserve
Find Weakness
Lack of Weakness
Missile Deflection
ShapeShift
Summon
Power Frameworks:
VPP
Advantages:
attack versus limited defense
cumulative
delayed effect
difficult to dispel
does body
does knockback
double knockback
duration-inherent
hole in the middle
indirect
megascale
penetrating
range-line of sight
sticky
time delay
transdimensional
trigger
usable on others
variable advantage
variable special effect
Limitations:
duration
gradual effect
independant
some limited examples
no conscious control
reduced penetration
restrainable
variable limitations
Disadvantages:
Age
Combat:
List of Sense Groups
Perception roll modifiers
Multiple Power Attacks
From Actions Table (how long to do this or that):
These actions are missing: Find Weakness, missile defelection, Perception with non-targeting sense, casual strength.
This action is new to Sidekick: Get to one's feet
(guess somebody must've asked in a forum how long it took to stand up.)
Velocity based DCV and section on movement.
DCV Modifers Table:
Affects of no DEX, Affects of no STR, Autofire, Bulky Focus, Rapid Fire or Sweep
Combat Modifiers:
Bouncing Attack, Coordinated Attacks, Spreading Attacks, Throwing Object, Unusual Weapon Size or Shape.
Missing on area attacks works differently.
Moving while Encumbered
Multiple Attackers
Combat Maneuvers:
Grab By, all of the optional manuevers, the special maneuvers of the martial arts styles.
These sectcions are all completely not present:
Special circumstances on adding damages
Optional Effects of damage Section (such as hit locations, wounding, bleeding, placed shots, etc)
Other COmbat Effects Section (invisibility, breaking grabs, casual strength, missed shots)
Endurance and Pushing Section
Environmental Effects (temperature, dehydration, pressure, magnetic fields, etc)
Living in a Dangerous World:
Missing Vehicle Impact
Radiation
'Other' Guidelines
Concealment section missing
Animals section missing
Equipment Chapter:
Automatons
Computers
Bases
Gamemastering Chapter missing
Changing the System Chapter missing
Conclusion Chapter missing