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Essenz? Das haben Geister, aber doch keine Werwölfe.
in seiner Brutgestalt heilt er ohnehin weniger als in anderen Gestalten (mit Ausnahme von Metis).
Healing a lost limb or organ (including fingers, legs, livers, lungs and eyes) requires special effort. First, the werewolf must be willing and able to spend a draining amount of effort to regrow the lost part. In some cases, such as living without a lung, the choice is obvious, but, to some, the cost may be too dear for a simple hand or eye that can be done without. To begin the healing, the werewolf must sacrifice a dot of Willpower. He then begins an extended healing action, with a dice pool of his Resolve, made at intervals of six hours. This interval can be reduced to one hour by spending a point of Essence, but an additional point must be spent for each period of increased healing. The number of successes required de-pends on the severity of the wound. A lost finger requires three successes, an arm severed at the elbow costs 15, a leg at the hip needs 40. Losing an eye takes a great deal of complicated nerves with it and requires 10 successes to heal; spleens, livers and most other organs only require seven or eight successes to completely regrow. During this time, the werewolf must remain relatively inactive; he can eat (and may have to), but cannot fight or engage in strenuous activity. If the extended action is interrupted for any reason, the healing ceases where it is and has generally completed an amount of healing proportional to the number of suc-cesses required. For example, a werewolf has accumulated 15 successes in her attempt to regenerate her lost leg when a mortal SWAT team locates and attacks her. Because of the interruption, she must begin the healing process again, but she will need to accumulate only 25 more successes to complete the regrowth. Additionally, the regenerated part bears witness to its injury. A limb bears severe scars at the point where it was removed, and, down to the tip of the fingers or toes, the skin looks just slightly too new for sev-eral weeks. An eye heals thickly and may sometimes ache or an internal organ does its job somewhat less efficiently. A werewolf with the time and inclination may spend extra time to heal the injury perfectly, as if the limb or organ were never gone, by adding five successes to the number needed to heal. If he takes this route, the healing moves more slowly. It is only complete when the adjusted total number of successes has been met. These priorities are not set in stone. The body is flex-ible enough to judge and heal whatever will most quickly get the werewolf back on his feet. A bone broken cleanly can be healed quickly and allow the werewolf to walk or fight; this clean break will be healed before most organs. Similarly, while a werewolf could live without some of his organs for at least a day, a werewolf with two punctured lungs can’t breathe, causing the priority of restoration to heal the puncture and re-inflate the lungs before the restoration moves on to other chores. Similarly, when healing long-term injuries (or what counts as long-term among the Uratha), the body regenerates in a manner that does not obstruct future regeneration. The regenera-tion will not grow back the skin of a missing hand before the muscles regrow, nor will muscle be replaced before the bone has been replaced. Instead, the skin first grows over the wound, then — once the priority of restoration comes to replacing the bone — the werewolf’s ability will begin to replace the missing bone, the muscle around it and the skin. The entire process is very like a computer’s multi-tasking: the priority of restoration works on all three in sequence, repairing a small amount of bone and covering it with the appropriate muscle and skin as the regenera-tion goes along.