Super. Habe woanders auch noch infos erfragen können:
Not really too deeply yet. I did a quick skim and some of the main points are:
Bringing things in line with the Four Actions, so no more Block. Stuff that would create blocks are considered to just be creating advantage.
The skill list is pared down (of course). So the Might and Endurance skills just fold together into Physique.
Spellcasting is one A/C/O skill.
Shields get completely reworked. Now magic shields are treated as a full defense that costs one mental stress. You roll Spellcasting at +2, and that's the attack difficulty and the Armor rating. Thing is, though, that you can't do anything else while the shield is up.
There's stuff about turning all the supernatural types and powers into Modes and mega-stunts, using stunts to handle things like Evocation, and how to handle making magic doodads.