Interessant wäre für Dich sicherlich auch THE ARKHAM GAZETTE #3.
Ich habe den Inhalt der Ausgabe gerade mal für Dich hierher kopiert...
*New England's Witch Trials - a look at the real-world history
*The Witches of Lovecraft Country - A Keeper's overview of witches in various Lovecraft Country sources
*Building a Better Witch - A Keeper's guide for creating memorable witch NPCs
*Gods of the Witches - the Mythos gods a witch might worship and how that impacts the witch in play
*Rat-things and Worse Horrors - All about familiars, rat-things and other even more horrible options
*Marked by the Devil - a physician talks about 'witch-marks', where witches would suckle their familiars
*Colonial Folk Magic - the actual 'spells' people used to cast in the 17th and 18th century
*The Dried Cat - a scenario seed using a real item of folk magic, a cat's body hidden inside a house
*Of Evill Sorceries Done in New-England by Daemons in No Humane Shape - all about that Mythos tome, from history to contents to availability
*Touched by the Fairies - Expands of Lovecraft's link between witches and ghouls based on his likely inspiration, the appendix on fairies from "The Witch-cult in Western Europe"
*Witches' Hollow - all about this location near Arkham from the Derleth 'colaboration' of the same name
*Annotated List of Witch scenarios - a list of every witch scenario in Lovecraft Country and beyond, with notes for the Keeper
*The Queen of Night - an expansive (40 page!) scenario, set in Arkham and nearby towns, involving a dark family lineage and the taint of witchcraft.