Der Faulheit zu Ehren habe ich das Internet um eine Kurzbeschreibung des Spiels bemüht:
Sign is a game about being understood. It centers on deafness, play, and an emergent language from the hands of children. In Sign, we follow a small piece of a true story that transformed thousands of lives and gave language to the deaf of an entire country. Together players share the frustration and loneliness of not having a language and develop the tools to overcome it. As linguists, we’ve been moved by this story for a long time. We hope this game will help it spread. What’s most unique about playing Sign is the arc of understanding. Players’ interactions during the first stages of the game are stilted and full of compromise. They can’t be understood, and it stings. In the game, players define the words they need to communicate during recess and class time, taking linguistic agency. This exemplifies how the language they’ve collectively defined could develop going forward. Long after the game is over, the players hold on to their emergent language.
Das Spiel ist eher experimentell, ein LIRP. Ihr schlüpft in die Rollen von taubstummen Kindern, die gemeinsam eine eigene Sprache finden. Heißt auch, dass euch gesprochene Sprache für die (ich vermute mal) zwei Stunden nicht zur Verfügung steht. (Also wer das nicht aushält ist leider raus.
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Ich würde die Rolle der Lehrerin übernehmen und mich über eine volle Klasse von 6 Schüler*innen freuen.
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