SpinwärtsmarkenThe Spinward Marches is by far the best described sector in all of Traveller. Located at the spin-coreward corner of the Imperium, it's a classic frontier state where exploration and adventure are very possible. It also acts as a nice nexus, centered between the Aslan, the Vargr, the Zhodani, and the Imperium itself, upping the possibility for intrigue and even warfare. There are complete descriptions of the Spinward Marches for almost every version of Traveller. [...] Campaigns in the Spinward Marches can be extended by adventures in other adjacent sectors. [...]
Besides Trojan Reach(es) and Foreven, [...] you should also look at the existing sources for Deneb Sector [...], Gvurrdon Sector [...], and even the slightly more distant Corridor Sector [...].
Supplement 3: The Spinward Marches (GDW, FanPro)
The Spinward Marches Campaign (GDW)
GURPS Traveller: Behind the Claw (Steve Jackson)
The Spinward Marches (Mongoose, 13Mann)
Behind the Claw (Mongoose)
Spinward Encounters (Mongoose)
Bu and Embla’s Guide to Starports of the Marches (Mongoose)
100 Hooks and Rumours to Hear in or about the Spinward Marches (TAS)
JTAS #9 [The Battle Fleets of the Marches] (GDW)
JTAS #19 [The Ecology of Piracy in the Spinward Main] (GDW)
ChronorLocated mostly beyond the Imperium, Cronor is in part a neutral zone and in part the trailing edge of the Zhodani Consulate. It may be an ideal place for a Zhodani-focused campaign, but if you’re looking for more of the back-and-forth between Zhodani and the Imperium, a few other subsectors in the Marches work better.
Für Zhodani-Kampagnen ist auch der benachbarte Ziafrplians-Sektor eine sinnvolle Erweiterung.Traveller Adventure 6: Expedition to Zhodane (GDW)
Juwel (Jewell)Jewell is one of two subsectors that would work better as the basis for a Zhodani/Imperium campaign. It includes 8 Imperium worlds and 6 Zhodani worlds, offering a bit more balance. The world of Jewell itself might be a good focus for a campaign, as a military and industrial giant.
Alien Realms [The Last Patrol] (GDW)
Tripwire (Mongoose, 13Mann)
Naval Adventure 2: Showing the Sunburst (Mongoose)
Vlezhdiets (TAS)
Challenge #57 [Jewell Situation] (GDW)
ReginaRight next door, in the Regina subsector, we find the original heart of the Traveller universe. This is where it all began in JTAS #1 (CT) with “Rescue on Ruie” (CT) [...].
The sector itself isn’t as much of a frontier as Jewell, Aramis, or Vilis. Instead, it’s a proper Imperial subsector, under the control of Duke Norris (who’s a great person to introduce to the players because of his importance to the future of the Imperium). Still, it’s enough on the outskirts of the Imperium for there to be space for travellers to walk just this side of lawlessness. Powerful corporations like Oberlindes make their home here and are also willing to engage in behavior that wouldn’t be acceptable in the more lawful core of the Imperium; Zhodani trade routes help to keep the subsector interesting; and there is word of more ancient secrets as well. [...]Even if it weren’t Traveller’s Greyhawk, Regina would be a great subsector to base a campaign in because of all the support it’s received.
Adventure 1: The Kinunir (GDW, FanPro)
Double Adventure 1: Shadows/Annic Nova (GDW)
Adventure 3: Twilight’s Peak (GDW, FanPro)
Adventure 12: Secret of the Ancients (GDW, FanPro)
Secret of the Ancients (Mongoose)
Secret of the Ancients [2. Edition](Mongoose)
Spinward Salvage LIC (Mongoose)
Compendium 2 [Rescue on Ruie] (Mongoose)
Compendium 2 [Annic Nova] (Mongoose)
Compendium 3 [The Irklan] (Mongoose)
Alell, civilized and cultured- see it while you can. (TAS)
Becks World, tall timber and terrible beasts (TAS)
Dentus, world on the edge (TAS)
Efate, shipbuilding capital of the Marches (TAS)
Feri, a world descending into chaos. (TAS)
Jenghe Map (TAS)
Knorbes, Regina Subsector, Spinward Marches 1807 (TAS)
Rethe, workers paradise (TAS)
Whanga, whenua (a place to belong) (TAS)
Yori, Reserch Station Beta (TAS)
Kinorb World Book (TAS)
Crime without punishment (TAS)
There May Be Troubles Ahead [A Troubled Case] (TAS)
Algine Regina Subsector Spinward Marches 2308 (TAS)
STOWAWAY ONBOARD (TAS)
FORBOLDN PROJECT (TAS)
JTAS #1 [Rescue on Ruie] (GDW)
JTAS #8 [A Dagger at Efate] (GDW)
JTAS #9 [The Duke of Regina's Own Huscarles] (GDW)
JTAS #23 [Contact: The Irklan] (GDW, Fanpro)
AramisAnd so we come to Aramis, the last subsector of the Marches’ coreward strip. Its major focus is its frontier with the Vargr Expanses. Numerous agricultural planets trade with the Expanses, while the Tukera Lines megacorp has some pull here because the Duke of the subsector is a Tukera.
The Traveller Adventure (GDW)
Aramis: The Traveller Adventure (Mongoose)
Two Days on Carsten (TAS)
JTAS #10 [Bestiary: Tree Rat] (GDW)
JTAS #18 [Bestiary: Tree Lion] (GDW)
Traveller Chronicle #1 [Zila] (Sword of the Night)
QuerionThis subsector not only lies beyond the Imperium, but several worlds in it are claimed by the Zhodani Consulate. It’s also hard to get to and of no particular value, so it’s probably the least interesting subsector in the Spinward Marches. The Entrope cluster, which lies to the rimward edge of the cluster, is of note, but that’s only because its ownership is disputed by the Darrians and the Sword Worlders, and thus it more naturally lies with those subsectors.
GURPS Traveller: Alien Races 1 [Sheol] (Steve Jackson)
VilisThe Vilis Sector is primarily of interest as a DMZ between the Imperium and the Zhodani Consulate. However, unlike Jewell, there’s a third party involved here to make the politics more intriguing: the Federation of Arden, which gets some attention as a rising threat in the Classic era. Officially, Vilis got the most attention during the Fifth Frontier War. [...] As a do-it-yourself campaign setting with a little bit of support, Vilis isn’t bad, primarily because the political lines between the Zhodani, the Imperium, and Arden offer a nice diplomatic triangle.
Adventure 7: Broadsword (GDW)
LanthLike the Querion subsector, the Lanth subsector isn’t of a lot of interest for campaigns. That’s because it doesn’t have much self identity; instead, its main focus is on two issues of transportation. On the one hand, you have the Spinward Main curving around the subsector, mainly serving to move people to the coreward side of the Marches. On the other hand, you have the Abyss Rift, acting as a major transportation block—which is to say nothing of its spooky reputation as the Bermuda Triangle of the Marches.
Double Adventure 2: Across the Bright Face (GDW)
Whispers from the Abyss (Mongoose)
GURPS Traveller: Best of JTAS [Echiste] (Steve Jackson)
JTAS #2 [Victoria] (GDW)
JTAS #8 [Crystals from Dinom] (GDW)
Challenge #44 [Lost Treasure Ships of the Abyss Rift] (GDW)
Challenge #46 [Fated Voyage] (GDW)
Challenge #58 [Demon Dark] (GDW)
Adventure 2: Prison Planet (Mongoose, 13Mann)
RhylanorAnd finally that brings us to the Rhylanor Subsector. It’s a major population center, and will be the focus of some big battles in the Fifth Frontier War, but none of that makes for a great campaign setting, as it lacks the politicking of subsectors like Mora and Regina and the frontier feel of subsectors like Aramis, Jewell, and Vilis. [...] Overall, Rhylanor is a nice place to visit, but you wouldn't want your campaign to live there.
Adventure 3: Twilight’s Peak (GDW, FanPro)
Adventure 2: Research Station Gamma (GDW, FanPro)
Alien Realms [The Casteless] (GDW)
Explorer 1 [Welten des Imperiums: Rhylanor] (Fanpro)
Compendium 1 [The Starchild] (Mongoose)
DarrianThe Darrian Subsector is the home of the Darrian Confederation, the oldest interstellar government in the Marches and one of the highest-tech civilizations in Charted Space. It might be slightly less desirable as a campaign setting because the Confederation is relatively civilized, but there are still a number of opportunities for adventure including: stories digging into the history of the Darrians and archaeological sites from before the original Darrians annihilated themselves 2000 years ago; conflicts (hot and cold) with the Sword Worlders; and explorations of worlds that lie outside the Confederation itself.
Alien Module 8: Darrians (GDW)
GURPS Traveller: Humaniti [Darrians] (Steve Jackson)
Alien Module 3: Darrians (Mongoose, 13Mann)
Aliens of Charted Space Vol. 3 [Darrians] (Mongoose)
GURPS Traveller: Best of JTAS [The Republic of Garoo] (Steve Jackson)
Crowded Hours: Fiddler’s Green (Mongoose)
Skandersvik (Mongoose)
Ashfall (TAS)
Ashfall II: Under the Dome (TAS)
Ashfall III: Into the Crust (TAS)
JTAS #14 [Contact: The Darrians] (GDW, Fanpro)
Challenge #25 [The Darrian Way of Life] (GDW)
Schwertwelten (Sword Worlds)Next door, the Sword Worlds also is a subsector with a single government, but the result is very different, as the Sword Worlds are an aggressive culture that’s been falling apart and coming together for hundreds of years. The society is violent and chaotic—making it all around a great place for adventure as long as you don’t get on the wrong side of the Sword Worlders. There’s also ample room for intrigue thanks to animosity toward the Darrians and the Imperium and past alliances with the Zhodani and the Vargr.
GURPS Traveller: Sword Worlds (Steve Jackson)
Sword Worlds (Mongoose)
Sword Worlds [2. Edition] (Mongoose)
Double Adventure 2: Mission on Mithril (GDW)
Adventure 1: Call of the Wild (Avenger)
Adventure 2: Range War (Avenger)
Project Steel (Mongoose)
Marches Adventure 2: Mission to Mithril (Mongoose)
The Marches Adventures 1-5 [Mission to Mithril] (Mongoose)
JTAS #18 [Contact: The Sword Worlders] (GDW)
LunionLunion has been called the “crossroads of the Spinward Marches”. There’s industry and commerce, but as with other civilized locales in the Marches, there’s not necessarily a lot of adventure. Lunion’s another of those subsectors like Lanth (which is just coreward) that you’re more likely to go through than adventure within.
Lunion ist eine gute Ergänzung zum Schwertwelten-Subsektor und bietet einige Möglichkeiten, den Konflikt mit den Schwertwelten aus imperialer Perspektive zu behandeln.Spinward Marches 2: The Lunion Shield Worlds (Mongoose)
Skandersvik (Mongoose)
The Marches Adventures 1-5 [Search and Rescue] (Mongoose)
MoraMora is the industrial and political heart of the Spinward Marches and also the “Gateway to the Marches” (or if you’re looking at it from a Marches’ point of view, the Gateway to Corridor and the rest of the Imperium). You can certainly have political, espionage, and industrial adventures here, but traditionally I would have said it’s not the best place for adventure, because it’s the most lawful corner of the Marches, and that’s typically been anathema to Traveller campaigns.
Compendium 2 [Of Dust Spice and Dew Claws] (Mongoose)
Compendium 2 [A Festive Occasion] (Mongoose)
GURPS Traveller: Best of JTAS [ERV – Life in the Space Lanes] (Steve Jackson)
GURPS Traveller: Humaniti [Nexxies] (Steve Jackson)
The Zhodani Candidate (TAS)
Fünf Schwestern (Five Sisters)Though the Five Sisters subsector is technically part of the Imperium, it’s remote and disjoint from the rest. With a scant 1.845 billion population, the Five Sisters is literally the least populated subsector of the Marches. You could have a pretty blank canvas to paint upon if you wanted to use the Five Sisters as a home base, and there’s a lot of room for exploration and discovery, but absent those being strong factors in your campaign, you’ll probably want to choose elsewhere.
Mit Andor und Candory befinden sich zwei bedeutende Droynewelten im Subsektor, was ihn ideal für Kampagnen mit und über Droyne macht.GURPS Traveller: Best of JTAS [Penelope] (Steve Jackson)
GURPS Traveller: Alien Races 3 [Candory] (Steve Jackson)
Aliens of Charted Space Vol. 2 [Andor] (Mongoose)
Compendium 3 [Further Adventures on 876-574] (Mongoose)
Skandersvik (Mongoose)
Distrikt 268District 268 is overall a lot like Five Sisters: a sort of wild-west frontier. It’s technically an undeveloped region that hasn’t been welcomed to the Imperium yet, but: its population is a bit higher than Five Sisters at 2.456 billion; it includes a few notable planets like the industry of Forine and Collace and the agriculture of Tarkine; and it’s just a bit closer to the Imperium proper, allowing for a wider variety of adventures. [...] Though the District 268 publications aren’t as cohesive as those for the Darrian and Sword World subsectors, they probably are more extensive [...]. Thus District 268 is the other rimward sector of the Marches that’s ideal for campaigning—especially for those GMs who like piles of background that they can build on themselves.
Tarsus (GDW)
Beltstrike (GDW, FanPro)
Double Adventure 6: Divine Intervention (GDW, FanPro)
Adventure 10: Safari Ship (GDW, FanPro)
GURPS Traveller Planetary Survey 2: Denuli, The Shrieker World (Steve Jackson)
GURPS Traveller: Alien Races 4 [Shriekers] (Steve Jackson)
Spinward Marches 1: The Bowman Arm (Avenger, Mongoose)
System Guide 1: Datrillian (Avenger)
System Guide 2: Flexos (Avenger)
The Forgotten War (QuikLink)
The Gabriel Enigma (QuikLink)
Crowded Hours: Type S (Mongoose)
Marches Adventure 1: High and Dry (Mongoose)
The Marches Adventures 1-5 [High and Dry, Safari World] (Mongoose)
Skandersvik (Mongoose)
Naval Adventure 4: Enemy of My Enemy (Mongoose)
Just A Miner Problem (TAS)
See How They Run (TAS)
Squallia, mining in the deep freeze (TAS)
Three Blind Mice (TAS)
JTAS #12 [Tarkine Down] (GDW)
Faldor: World of Adventure (Cargonaut)
Gleißen (Glisten)Glisten was a backwater until District 268 was opened up, and is now mostly interesting (for adventurers) as an stepping-off point to District 268. With that said, there are a number of interesting planets in the Glisten subsector, some of them related to the District 268 expansion. Interesting elements of the planets include: an Imperium Ministry of Colonization training base on Egypt; the Glisten Institute of Planetological Studies (GLIPS) on Glisten; large Jonkareen populations on Callia and Melior (which are sometimes a point of dispute between the Ministry of Colonization and GLIPs); an Imperium exile prison on Mithras; an Imperial Reserve on Marasten; and dust-spice production on Romar. It’s almost enough to make you set a campaign in the subsector—though if you do, it should probably be with the intention of using Glisten as a home base while your players adventure into District 268.
Ich halte Gleißen für einen idealen Kampagnenstartpunkt. Neben den Aspekten, die Shannon nennt, ist Gleißen selbst ein tolles System, die beliebten Schwertwelten sind nicht weit und wenn den Spielern der Wildwestflair von Distrikt 268 zuviel wird, kann man sie genauso schnell in die politischen Zentren Mora und Trin oder den unerforschten Outrim Void schicken.GURPS Traveller Planetary Survey 4: Glisten, Jewel of the Marches (Steve Jackson)
Mysteries of the Ancients (Mongoose)
SITREP 1: Callia (Mongoose)
SITREP 2: Aster (Mongoose)
There May Be Troubles Ahead [A Troubled Mind] (TAS)
Trins Schleier (Trin’s Veil)Trin’s Veil—named for the shattered moon of Trin, which is surely an adventure in and of itself—is the “Backdoor to the Marches”, as it acts as another path into the sector from Corridor. It could be a rising power in the Marches, and that could create some good politicking with Mora, but generally it’s too civilized for most adventuresome Traveller campaigns and would be, if anything, an adjunct to Mora (and perhaps Regina) if you wanted to created a more political campaign.
The Marches Adventures 1-5 [Artemis Wept] (Mongoose)
JTAS #2 [The Ship in the Lake] (GDW)
JTAS #9 [Bestiary: Kian] (GDW, Fanpro)
JTAS #11 [Thunder on Zyra] (GDW)
Trojanisches TerritoriumThough The Trojan Reach (called the Outrim in some old sources) can be used as a supplement to the Spinward Marches, it's also strong enough to stand on its own. In some ways, it's like a sideways mirror of Foreven. There you have frontiers lying between the Imperium and the Zhodani and here you have frontiers lying between the Imperium and the Aslan. There are also some major independent states in the area, the most notable of which is the Florian League, probably my favorite minor human state. (Like the Darrians, a lot has been done to show off how the Florians can be human but still very unique.) [...]
Da der Sektor Mongooses Liebling ist, sind hier in den letzten Jahren Massen an Material erschienen. Wilder und weniger vielseitig als die Spinwärtsmarken und man sollte die Aslan mögen.Alien Module 1: Aslan (Mongoose, 13Mann)
Trojan Reach Sector (Mongoose)
The Pirates of Drinax (Mongoose)
Drinaxian Companion (Mongoose)
MenorialThird Imperium #11 (Fanzine)
Mercenaries of Charted Space [The Menorial Pacification] (Mongoose)
Egryn und Pax RulinAdventure 4: Leviathan (GDW)
Reach Adventure 4: Last Flight of the Amuar (Mongoose)
GazulinThird Imperium #3 (Fanzine)
YggdrasilThird Imperium #8 (Fanzine)
GURPS Traveller: Humaniti [Floriani] (Steve Jackson)
DpresThird Imperium #7 (Fanzine)
Traveller: The Tktk Convergence (TAS)
Shadows of Sindal (Mongoose)
SindalThird Imperium #1 (Fanzine)
Naval Adventure 3: Fire on the Sindalian Main (Mongoose)
Pirates of Drinax: Gods of Marduk (Mongoose)
Pirates of Drinax: Lions of Thebus (Mongoose)
Pirates of Drinax: Theev (Mongoose)
Reach Adventure 1: Marooned on Marduk (Mongoose)
Reach Adventure 2: Theories of Everything (Mongoose)
Reach Adventure 3: The Calixcuel Incident (Mongoose)
Reach Adventure 8: Makergod (Mongoose)
Traveller: Makergod (TAS)
The Mystery of BT-SHT 365 (TAS)
TobiaThird Imperium #5 (Fanzine)
Fire Beyond the Border (TAS)
Reach Adventure 7: The Last Train Out of Rakken-Goll (Mongoose)
Mercenary [2. Edition] [Trial by Fire] (Mongoose)
Nora'aThird Imperium #9 (Fanzine)
GoertelThird Imperium #10 (Fanzine)
The Glorious Empire (Mongoose)
Reach Adventure 6: Exodus (Mongoose)
Iron Spine (TAS)
100 Books to Find in or About the Glorious Empire (TAS)
100 Hooks and Rumours to Hear in or about the Glorious Empire (TAS)
TlaiowahaThird Imperium #2 (Fanzine)
Pirates of Drinax: The Torpol Cluster (Mongoose)
Pirates of Drinax: Friends in Dry Places (Mongoose)
Reach Adventure 5: The Borderland Run (Mongoose)
Shadows of Sindal (Mongoose)
Die Grenzlande (The Borderlands)Third Imperium #4 (Fanzine)
Third Imperium #6 [Blotches, Acrid] (Fanzine)
The Borderland (Mongoose)
Borderland Profile: Arunisiir (Mongoose)
Borderland Profile: Inurin (Mongoose)
Borderland Profile: Tanith (Mongoose)
Borderland Profile: Umemii (Mongoose)
Borderland Profile: Wildeman (Mongoose)
Borderland: Counterweights and Measures (Mongoose)
Borderland: Into the Borderland (Mongoose)
Pirates of Drinax: Liberty Port (Mongoose)
Pirates of Drinax: Revolution on Acrid (Mongoose)
Pirates of Drinax: The Cordan Conflict (Mongoose)
Those Who Endure (TAS)
Fire Beyond the Border (TAS)
BinaryAliens of Charted Space Vol. 2 [Auitawry] (Mongoose)