Ich bin gestern zufällig auf den
Loose Playbooks Jam gestoßen. Da dachte ich mir natürlich, schreib ich noch kurz ein weiteres Playbook. Ist damit das dritte Zusatzplaybook nach Creature und Incarnate.
Das ging alles in allem recht zügig von der Hand, woraus ich erkenne, dass das Spiel hinreichend Mechanik für Erweiterbarkeit hat. Really Powerful Magic braucht noch ein bisschen mehr Text.
The UprootedYou don't have contact with your people anymore. For one reason or another.PrepPut a subject into Elective. After you set out on your own, you have mastered one spell from it.
Background- Who from home do you miss most?
- How did you get into this School?
- Who at School has connections to your people, too?
StatsIf you renounced them or they renounced you, take
Virtue +2, Ambition -1, Learning +1, Heart 1, Worldliness 0
If they are just gone, take
Virtue +1, Ambition +1, Learning 0, Heart -1, Worldliness +2
MovesChoose two
Broken Heirloom - Say what Subject your heirloom is for. When you coax magic from your broken heirloom, say what you want to happen and roll +Learning. On a 7-9 pick one, on 10+ pick two.
- You get exactly what you want.
- It doesn't go on the fritz for now.
- Hold 1. Once you hold 4, you have learned how to repair it.
History - Take a move from another playbook signifying your past. Say why it still fits you.
Sage Advice - When you
help a character by telling them about the vagaries of life, you may choose one more success option by taking another drawback from the 7-9 list. You may do so even on a miss.
Secret Ticket - You know some secret about the School. Take +1 to
tests taken in the classroom, while it is still secret. You may once tell it to the staff, to get them to do what you want. Afterwards lose this move and take an advancement.
Wrath - When you
face those who have wronged you personally, you may choose an additional option on a hit. If you do none of your choices may be to come away clean.
Advancements☐ Master a Forbidden spell concerned with paying debts and raise Ambition.
☐ Master an Elective spell to express who you are now and raise Learning.
☐ Master a basic spell to fit in and raise Heart.
☐ Master a non-Advanced spell that reminds of your origin and raise Worldliness.
☐ Raise any stat (max. +3).
☐ Take a move from your playbook.
☐ Take a move from your playbook.
☐ Take a move from another playbook.
☐ Take a move from another playbook and develop a distinctive magical signature.
☐ Gain one use of Really Powerful Magic.
When you already have five advancements, you may also choose:
☐ Master an Advanced spell and raise any stat (max. +3).
☐ Master an Advanced spell plus a Basic or Elective one leading up to it.
☐ Gain another use of Really Powerful Magic.
☐ Become an expert in an Elective or Forbidden subject. It counts as Basic for you. Master a spell from it.
☐ Adopt another playbook.
☐ Take a Wizard Move.
☐ Graduate.
Really Powerful MagicWhen you bring about really powerful magic, show them who you are. Are you the true heir to your people or self-made mage? [...]