Cthulhu Dark Ages is a world lit only by fire. The ancient empires collapsed centuries ago, taking their culture and learning with them. It's a dark world and people are right to be afraid of the dark. Apart from the Viking raiders, witches, and outlaws, there are the unquiet dead, ancient horrors, and other malevolent beings stalking the countryside. Dark entities, beyond good and evil, wait hidden in the recesses of time and the angles of space. A few brave souls try their best to resist these horrors and push them back from whence they came. Will you be one of them?
Cthulhu Dark Ages has been updated for Call of Cthulhu 7th Edition, completely revised and with a wealth of new setting material. Included are a players' guide to the Dark Ages, an optional Sanity mechanic which mirrors the medieval mindset, rules for the oral tradition of storytelling, rules for mounted combat, a grimoire of Dark Age spells and optional rules for folk magic, a bestiary of monsters, as well as a fully detailed setting - the Anglo-Saxon community of Totburh in England's Severn Valley which includes interesting characters, dwelling descriptions, and a multitude of plot hooks for Keepers to use and develop. In addition, three scenarios introduce players to the Dark Age Severn Valley.
CHAPTERS
Introduction and Foreword
Anglo-Saxon England
A to Z of the Dark Ages
Dark Age Investigators
Game System
Investigative Horror in the Dark Ages
The Cthulhu Mythos in the Dark Ages
Bestiary
The Community of Totburh
Three Scenarios: 'The Hunt'; 'The Doom That Came to Wessex'; 'Eseweald'
Appendices
Wie schauts bei euch aus freut ihr euch darauf das das Mittelalter für die 7. Edition wiederkommt ?
Eine deutsche Übersetzung sieht leider schlecht aus laut dem Pegasus Thread hier im Tanelorn aber man kann ja hoffen.