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Thor lootet nicht.
Das wäre in der Tat die erste Frage. ^^ Ich würde mal vermuten: AD&D2 als Basis nehmen und von da aus Dinge ändern oder hinzufügen.
Was soll AD&D 3rd Edition denn sein ?
For those unfamiliar with my labor of love, here’s a quick explanation. AD&D 3 is my attempt to mesh the best elements of AD&D, Castles & Crusades and 5th edition D&D into a cohesive, relatively rules-lite package.Within the pages of AD&D 3rd Edition you’ll find the 7 player character races (humans, dwarves, elves, gnomes, half-elves, halflings and half-orcs) common to AD&D, Castles & Crusades and D&D 3.X, as well as 11 character classes taken from AD&D and Castles & Crusades. The 4 core classes are the cleric, fighter, magic-user and thief. The cleric has 2 subclasses; the bard and the druid. Fighters have 3 subclasses; the barbarian, paladin, and ranger (I eliminated the cavalier due to its overlap with the fighter class). The magic-user has no subclasses, but I’ve included rules for specialist wizards such as illusionists and evokers. The assassin is a subclass of thief. Monks serve as an optional, 5th, core class.Mechanically AD&D3 is a d20 lite game, drawing its inspiration from the SRD, 5th edition, and Troll Lord Games’ excellent Castles & Crusades.
Chris Perkins bastelt jedenfalls zum Spaß eine in seiner Freizeit:https://scruffygrognard.wordpress.com/2010/02/02/add-3rd-edition/
Was würdet ihr von D&D 5e in eine allfällige AD&D 3rd Edition übernehmen?
Ich würde vermutlich eher fragen, was man an der 5e modifizieren muss, um zu einem guten AD&D 3 zu kommen. Welches Spielgefühl will man erreichen? Was muss man dafür anpassen?
Zu den Guten Teilen von ADD haben wir ja gerade schon nen Thread laufen.