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Wir-sind-Viele, level 1
Wilden, Druid
Build: Swarm Druid
Primal Aspect: Primal Swarm
Hardy Form: Hardy Form Will
Background: Underwild (+2 to Dungeoneering)
FINAL ABILITY SCORES
Str 11, Con 18, Dex 12, Int 11, Wis 18, Cha 8.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 12, Int 11, Wis 16, Cha 8.
AC: 14 Fort: 14 Reflex: 12 Will: 16
HP: 35 Surges: 11 Surge Value: 8
TRAINED SKILLS
Nature +11, Perception +9, Insight +9, Endurance +8
UNTRAINED SKILLS
Acrobatics, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +6, Heal +4, History, Intimidate -1, Religion, Stealth +2, Streetwise -1, Thievery, Athletics -1
FEATS
Druid: Ritual Caster
Level 1: Toughness
POWERS
Druid at-will 1: Swarming Locusts
Druid at-will 1: Grasping Tide (Druid)
Druid at-will 1: Savage Rend
Druid encounter 1: Scattered Form
Druid daily 1: Whirlwind of Sand
ITEMS
Ritual Book, Hide Armor, Mace, Totem, Repeating crossbow, Backpack (empty), Waterskin, Trail Rations (10), Flint and Steel, Belt Pouch (empty), Hempen Rope (50 ft.), Chalk and slate, Bell and whistle, Crossbow Bolts (20), Rare Herbs (Nature) (5), Crowbar, Shovel, Torch (5), Listening Cone
RITUALS
Animal Messenger, Pass Without Trace
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