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Many authors have portrayed RPG design as being evolutionary. [...] This projects the common view that RPGs have become more "sophisticated" over the three decades since Dungeons & Dragons was introduced. This is fundamentally a technological view of RPG design. In contrast, I wish to look at the development of RPGs as an artistic history -- where there are trends which may die out, or classic fashions which may revive.Typically art is characterized by having "movements" rather than "generations".