BTW, which stats make sense for the characters? My proposal was Ruhm (Glory), Quest (Accomplished tasks for the Empire, e.g. rediscovering a Lost World), Kampf (Fight), Wissen (Lore) und Rang (Rank). Tech could also be a comparable stat, with a clear advantage for the guildmembers, though ;-)
Sounds OK to me!
An
Occult stat would be nice, but as most characters would have a plain 0 in this stat, it wouldn't be any good
.
The idea behind the game concept is, if I get it right, that the player who knows the most about the Questing Knights will most likely win the game. So each stat will have to measured on a different scale, or the game will be too easy - if, for example, 10 were the highest possible level for each stat, you wouldn't require any knowledge to decide which stat on the card is the best
.
Tech could be measured in Tech Levels (3-8, for normal characters),
Rank like the Benefice from the rulebook. For the other stats, we'll have to make up the scales independently from the RPG. We could measure
Glory on a scale from 1 to 99 (percentage of the Known Worlders who have heard of the character).
Lore could be measured in Latin numbers, on a weird scale from 13 to 37. For Fight, I suggest a large scale from 49 to 499 - Munchkinism hey, ho, hey, ho...
Any idea how to measure
Quest?