Gute Tag miteinander,
Nehmen wir an, ich wende Force Strike auf einen Gegner an, und zwar mit der Jedi-Counseling-Ergänzung "Force Push" [1]. Der Gegner verfehle alle Rettungswürfe und falle "prone". Das war meine Attack Action.
Als Move Action gehe ich auf den "pronen" Gegner zu und halte ihm das Lichtschwert an die Kehle.
In der nächsten Runde, wenn er nun aufstehen will (Move Action, die keine Attack of Opportunity provoziert), kann ich ihn dann "Coup de Grace"-en ? Er ist ja in einem gewissen Sinne "helpless", nämlich "otherwise at [my] mercy".
[1]
Force Push: You can physically shove your target in addition to Force
Strike's normal effects. By spending 4 vitality points (instead of the
normal 2 vitality point cost of Force Strike), your target is pushed 2
meters directly away from you and knocked prone on a failed Reflex
save. For every 5 ranks you have in Move Object, the target may be
pushed back an additional 2 meters. In addition, the target gets a +4
bonus to its Reflex save for every size category greater than Medium,
a -4 penalty to its Reflex save for every size category smaller, and a
+4 bonus to its Reflex save if it has more than two legs or is
otherwise more stable than a normal humanoid. In all other respects,
Force Push functions the same as a normal use of Force Strike.
If the target hits an obstacle in its path, it lands prone in that
square, and both the target and the obstacle take damage as if the
target were a falling object that was dropped a distance of 4 meters
(1d6 points of damage and DC 15 Reflex save to avoid for a
Medium-sized target; see Table 12-22 in the Revised Core Rulebook). If
the obstacle makes its save to avoid being struck, the target
continues moving in a straight line until its maximum distance is
reached and it lands prone in that square.
Note that, as always, your Gamemaster makes the final call about which
rules to include in the game.
Möge die Macht mit euch sein!
-Raphael
Edit: Quote vervollständigt!