Daring Entertainment to publish RAWR: The Monstrous Adventure GameDaring Entertainment has signed with Dave Martin to publish RAWR: The Monstrous Adventure Game.
First published by Protagonist Games in January 2012, RAWR: The Monstrous Adventure Game is perfect for younger gamers and new gamers alike as it helps them take their first steps into the world of tabletop roleplaying gaming. Yet, older and more experienced gamers will find plenty here as well. While the rules are simple on the surface, they are meant to concentrate on what is important, playing the part of your monster.
"After some lengthily conversations, I realized that Daring Entertainment is a company that shares my original vision of family gaming," said Dave Martin, creator and owner of RAWR. "The RAWR product line will continue to be developed and published through Daring Entertainment, offering new and exciting opportunities for a new generation of gamers and their families, utilizing Daring Entertainment's PDF sales and international print format sales reach."
Now under the Daring Entertainment publishing umbrella, RAWR: The Monstrous Adventure Game is the centerpiece of the company's upcoming Families Who Game Together Program. Designed to bring families together at the table for fun and engaging roleplaying sessions, the program is designed to focus on the educational and social values of roleplaying games, while at the same time creating a network of support and rewards for children to enter into the wonderful world of roleplaying games with friends and family.
"I've been a fan of RAWR since Dave first introduced me to it last year," said Lee F. Szczepanik, Jr., co-owner of Daring Entertainment. "The first time I read the book, I realized that RAWR was the game I'd been searching for the past year to form the backbone of our Families Who Game Together Program. When I discovered that Dave had the same type of vision for the game, I knew we had to make a deal. Now, RAWR will be released and supported through Daring Entertainment via a long-term deal, and Daring Entertainment will also be working with Dave through our new system-use license to create additional settings for families to enjoy using the core RAWR rules."
In addition to the RAWR roleplaying game, Daring Entertainment and Dave Martin are also translating the core setting concepts: playing monsters struggling to save the Land of Dreams from the evil Nightmare, into the Savage Worlds license.
"Savage Worlds is another great roleplaying game for bringing families together at the table," Lee F. Szczepanik, Jr. said. "Though different from the core RAWR mechanics, Savage Worlds represents its marketing slogan of 'Fast, Furious, and Fun' very well. I've used the system for players of all ages, and it's been easy for the younger players to understand and enjoy. Dave Martin has wanted to do to a Savage RAWR since 2012, and I agreed with him that the setting deserved a Savage Worlds version. So, over the next couple of months, I'll be working with him to design the Monster Edges and Hindrances, Monster abilities, new Setting Rules, and Plot Point Campaign for Savage RAWR.
"That also means that the Families Who Game Together Program is not just a RAWR roleplaying game related program, and will be supported through the Savage Community and the Savage RAWR products in full-force. Whether you are a RAWR gamer or a Savage Player, RAWR and Savage RAWR will bring the new program to you and your children."
Watch for more information on RAWR, Savage RAWR, and the Families Who Game Together Program throughout the coming months.