D&D 4 macht es nicht wirklich noetig zu MinMaxen.
Mag ja stimmen. Aber ich entwickle einerseits gerade grosse Lust am Minimaxen und andererseits stimmt das nur so halb, denn man muss insbesondere bei den Attributen zu Anfang schon sehr genau schauen, wohin die Reise in der Entwicklung des Charakters ungefähr hingehen soll. Insbesondere muss man dabei die späteren Powers und Waffen im Kopf haben, sonst kann es irgendwann zu unschönen Dysfunktionalitäten führen. Aber so ein Warlord gefällt mir aus mehreren Gründen momentan auch sehr gut: Erstens unerstütze ich gern andere Spieler und zweitens ist das Bauen eines effizienten Warlords beispielsweise im Vergleich zum Paladin, der für maximale Effizienz erheblich mehr mit den verfügbaren Parametern jonglieren muss, erheblich leichter.
Habe mich mal an einem Build probiert. Hier der momentane Favorit:
Esklavan Ashkapar --- Eladrin Warlord 1
Good, Male ----- Medium, Height: 2,03, Weight: 78
Low-Light Vision, Perception: 15, Insight: 10,
Languages: Common, Elven (Common, Rellanic)
Speed: 6, Init: +2
HP 23 ----- Bloodied 11 ----- Healing Surge 5 x 7
Str 16 +3 | Dex 15 +2 | Wis 10 +0
Con 11 +0 | Int 18 +4 | Cha 08 -1
Fort 14 -+- Ref 15 --+- Will 12 -+- AC 18
=== Basic Attacks ===
Str +3 | Con +0 | Dex +2 | Int +4 | Wis +0 | Cha -1
Longsword : +6 vs. AC --> 1d8+3
Javelin : +5 vs. AC --> 1d6+3
Javelin : +5 vs. AC --> 1d6+3 10/20
Unarmed : +3 vs. AC --> 1d4+3
=== At-will Powers ===
Commander's Strike -------- (Warlord 1, Weapon)
=========================
Melee Weapon
--- Longsword, Javelin, Unarmed ----------
Choice an ally to make a melee basic attack against the target
====================
Hit: Ally's basic attack damage +4
=========================
Wolf Pack Tactics -------- (Warlord 1, Weapon)
=========================
Melee Weapon
--- Longsword ----------
+6 vs. AC --> 1d8+3
--- Javelin ----------
+5 vs. AC --> 1d6+3
--- Unarmed ----------
+3 vs. AC --> 1d4+3
====================
Special: Before you attack, you let one ally adjacent to you or to
target shifts 1 square.
=========================
=== Encounter Powers ===
Warlord's Favor -------- (Warlord 1, Weapon)
=========================
Melee Weapon
--- Longsword ----------
+6 vs. AC --> 2d8+3
--- Javelin ----------
+5 vs. AC --> 2d6+3
--- Unarmed ----------
+3 vs. AC --> 2d4+3
====================
Hit: One ally in 5 squares of you gains +4 to attacks against the
target until end of your next turn.
=========================
=== Daily Powers ===
Lead the Attack -------- (Warlord 1, Weapon)
=========================
Melee Weapon
--- Longsword ----------
+6 vs. AC --> 3d8+3
--- Javelin ----------
+5 vs. AC --> 3d6+3
--- Unarmed ----------
+3 vs. AC --> 3d4+3
====================
Hit: Until end of encounter, you and each ally in 5 squares of you
gain 1 to attack vs target.
Miss: Until end of encounter, you and each ally in 5 squares of you
gain +1 power bonus to attack vs target.
=========================
=== Utility Powers ===
Fey Step -------- [Teleportation] (Eladrin)
=========================
Encounter, Move, Personal
Effect: Teleport up to 5 squares.
=========================
Inspiring Word -------- [Healing] (Warlord)
=========================
Encounter, Minor, You or one ally / Burst 5
Effect: Target can spend a healing surge and regain an additional 1d6 hp.
Special: Can be used 2 times per encounter, but only once per round.
=========================
=== Skills ===
+ 1 . Acrobatics
+ 6 . Arcana
+ 7 T Athletics
+ 1 . Bluff
+ 1 . Diplomacy
+ 0 . Dungeoneering
+ 4 T Endurance
+ 5 T Heal
+11 T History
+ 0 . Insight
+ 1 . Intimidate
+ 0 . Nature
+ 5 T Perception
+ 4 . Religion
+ 1 . Stealth
+ 1 . Streetwise
+ 1 . Thievery
=== Features ===
----- Attack features
Tactical Assault : Ally AP attack gains +4 to damage rolls
Tactical Presence : Ally AP extra attack gains 2 to attack
----- Defense features
Eladrin Will : +5 racial saving throws vs. charm.
----- Misc. features
Trance : Only spend 4 hours in extended rest and remains fully aware
of surroundings
Fey Origin : You are considered a fey creature.
----- Applied features and feats
Low-Light Vision, Eladrin Weapon Proficiency, Eladrin Education,
Commanding Presence
=== Feats ===
Tactical Assault : When an ally who can see you spends an action point
to make an attack, the attack's damage roll gains a bonus equal to
your Intelligence modifier.
=== Equipments ===
Melee Weapon : Longsword
Ranged Weapon : Javelin
Natural Weapon : Unarmed
Body : Hide armor
Arms : Light Shield