Autor Thema: [Hellfrost] Hellfrost Deluxed  (Gelesen 1201 mal)

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Offline Kardohan

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[Hellfrost] Hellfrost Deluxed
« am: 26.06.2011 | 15:50 »
Möchte man Hellfrost mit den neuen Deluxe Edition Regeln spielen, sind einige Änderungen notwendig bzw. sinnvoll. Das betrifft wohlgemerkt nur jene Regeln, die nicht durch eigene Settingregeln "überschrieben" werden.

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This might change, so it's not getting written up as a download freebie for a while.

Races: As per Hellfrost Player's Guide.

Languages: As per Hellfrost Player's Guide.

Guts: Hellfrost isn't really a horror setting, so Guts is dropped. If a player character has the Guts skill, he should be allowed to reassign his dice into new skills. Where an ability grants a modifier to Guts rolls, it now grants a modifier to "Spirit rolls to resist Fear."
Courageous Edge: Requirement for Guts changes to Spirit.
Disciple of Hela: Guts requirement is dropped.

Edges & Hindrances: Where an Edge or Hindrance has a similar name or effect, the Hellfrost Player's Guide version takes precedent.
Adept: This Edge can be used. Note that not every miracle list includes all the spells the Edge effects -- some adepts will benefit more than others.
Martial Artist: This Edge can be used, but it does not represent Oriental martial arts, like karate.

Gear: As per the Hellfrost Player's Guide. Gear notes not specific to the Hellfrost Player's Guide apply as per SWD.

Spells: The Hellfrost Player's Guide takes precedent. Spells not listed in the HFPG use the SWD variant. Where a revised SWD spell allows a single casting to affect multiple targets, any reference to Power Points becomes a casting penalty of equal value. i.e., 3 PP becomes a -3 casting modifier.

No Power Points: The Hellfrost Player's Guide system remains the default for Hellfrost. If you want to add in the rule for a casting failure automatically dropping all active spells, you can do so as a house rule.

Trappings: Up to the individual GM. If you use SWD, any reference to spending an extra PP to produce the effect becomes a -1 arcane skill roll modifier.

Cold Situational Rule: The Recovery & Incapacitation notes from SWD apply. The Vigor modifier is as per the Hellfrost Player's Guide. The cold and acting sensibly to offset penalties is an important part of the setting.
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