White Rabbit(Zeitpunkt: Marvel Team-Up #131, Spectacular Spiderman #185 und Spectacular Spiderman #256)Affiliations:Solo D8
Buddy D6
Team D10
Distinctions:* Money Means Nothing To Me, It's Excitement I Crave
* Lewis Carroll Saved My Soul
* What Are You Imbeciles Waiting For? GET HIM!
Power Sets Gadgets* Weapon Umbrellas D10
* Flying Rocket Boots D8
SFX: Burst: Step up or double a Weapon Umbrella die against a single target. Remove the highest rolling die and add 3 dice for your total.
SFX: Explosive Carrots: Add a d6 and keep an additional effect die for every other additional target.
Limit: Gear: Shutdown Gadgets and gain 1PP. Take an action vs doom pool to recover.
White Rabbit Gang* Team 3D6
SFX: Counterattack: On a reaction against a physical attack action, inflict physical stress with your effect die at no PP cost, or spend 1PP to step it up by +1.
SFX: Pawn Sacrifice: Shutdown White Rabbit Gang to ignore stress, trauma or complications from physical attacks.
Limit: Low Morale: Shutdown Minions to gain 1PP. Recover power by activating an opportunity or during a Transition Scene.
Limit: Sheltered Upbringing: Gain 1PP when you step up stress or complications caused by insults, humiliation or treason.
SpecialtiesBusiness Master D10
Crime Expert D8
Psych Expert D8
MilestonesDo They Give Emmys For Melodramatic Terrorist Speeches?1XP: When you see to make your misdeeds known by bragging about them or making sure there are witnesses.
3XP: When you do something foolish or dangerous to increase your reputation.
10XP: When you accomplish a tremendous feat to build up your reputation, or break down trying to pull off such a feat.
Oh No, My Hated Arch-Enemy, You Won't Escape Me That Easily1XP: When you declare someone as an arch-enemy.
3XP: When your allies confront you about your obsession, .or you talk your allies into supporting your obsession
10XP: When you stress out your arch-enemy, or beg your arch-enemy to spare you.
HistoryBorn into a rich family, Lorina was a sheltered child, protected by overbearing parents intent on seeing their daughter become a proper lady. Finding solace in the many books of the family library, she was entranced by Lewis Carroll's "Alice in Wonderland". Later in life, at the age of 25, she was married off to a rich, elderly man of 82, named Lewis Dodson. Finding life as a trophy wife stagnant and boring, she killed off her husband, a death that the authorities ruled as accidental. With funds gained from her inheritance, Lorina bought various hit-tech gadgets, hired a few thugs and developed a criminal career as the eccentric villainess the White Rabbit.
She first robbed several fast-food joints (not for the money, but to build up a reputation and to get into the kind of place her parents would have forbidden to her). That plan was eventually foiled by Frog-Man and Spiderman when she tried to kill the latter to improve her reputation further.
Later, she teamed up with Walrus to get revenge on Frog-Man. They drove to Brooklyn, destroyed a Kwikee Burger and created mayhem just to attract the attention the super-"hero" (against Walrus' constant arguing that he would rather just rob a bank to make some money). When the news teams arrived, White Rabbit acted as a kind and charming hostess for them in order to get air time, and eventually made them broadcast a challenge to Frog-Man. She ended up foiled once more when Spiderman too took notice of the challenge, this time live on camera.
Her most successful plan was catching the two super-"heroes" Grizzly and Gibbon the Monkey-Boy, putting them into a death trap and broadcasting the threat to kill them unless the Mayor payed $1,000,000,000. When she was publicly ridiculed with a counter-offer of $2.50, she took off with her blimp, bombarded city hall and raised the ante to $5,000,000,000.
She might have gotten away with it hadn't it been for Spiderman once more.
PersonalityWhite Rabbit main motivation is to find all the excitement and adventure that has been denied to her in her youth. She is also heavily concerned with her reputation as a feared super-villainess (which she considers to be extraordinary, though in reality it is virtually non-existant).
Money is of absolutely no interest for her - she has inherited more than she could ever spend. Robberies and blackmail are solely for stepping into the limelight, or to fulfill wishes that have been forbidden to her in her youth (such as robbing fast-food joints)
She is heavily dependent on positive reinforcement by her underlings. While she is friendly and very polite towards her subjects as long as they praise her in return, she is quick to punish real or perceived slights, and gets especially angry about treason.
Like her wonderland namesake, she is big on punctuality. She regularly checks her clock, and has once threatened to kill a henchman for being 5 seconds late.
As long as she has the upper hand, she acts psychotic and has no qualms about killing to achieve her goals. When she is the one being one-upped (such as having her umbrella taken away), she is like a rabbit caught in the headlights.
White Rabbits has a very verbose, poetic speech pattern with loads of archaic words, even in day-to-day speech. She seeks out opportunities to deliver grand speeches and step into the limelight, and overacts when she does so.
Abilities & ResourcesWhite Rabbit is just a normal human - but a normal human with grand ambitions and with loads of money.
She lacks the smarts to create any gadgets of her own, but has the money and the black market contacts to acquire gadgets anyway.
She relies mostly on various weapon umbrellas - umbrellas that launch razor-tipped carrots are her favourite, but she has also used umbrellas that launch explosive carrots (including flashbangs) and umbrellas that simply have a sharp epee-like tip.
Further recurring gadgets are her rocket boots and her underground lair, The Rabbit Hole.
Other gadgets have been used on a one-shot basis, such as blimps, vans, the infamous Bunny Mobile, genetically altered carnivorous bunnies, and even a multiple stories high killer bunny robot.
White Rabbit furthermore recruits criminals and even unemployed actors into her White Rabbit Gang to do the dirty work and to praise her. The pay is extraordinary ($1,000 per week), but her hare-brained plans, her tendency to answer even lateness and perceived slights with death-threats and her lack of regard for her henchmen's life lead to lousy morale as soon as the tide turns.