I am serious - the rules in this game are that simple. Every character has four stats - Muscle, Brains, Moves and Cool, with a number from 2 to 6. That number represents how many D6s you roll to see if you beat a difficulty level. In every roll, you must also roll the dice with the ghost on it: roll a Ghost on a fail and you critical, roll one on a success and something slightly bad happens as well as your success.
For each stat, you have but one skill, which allows you to add three dice when a roll involves that stat. The skill can be anything you want, from the important Gobble Lots of Food (Muscles), to the indispensible Understand Soap Opera Romances (Brains), to the always amusing Strut (Moves) and the ever-useful Raise Children (Cool).
Characters also have Brownie Points, which are an ingenious cross between experience points and hit points (I'll come back to that later), and a Goal to flesh their personality out. Goals include Serving Humanity, Soulless Science, and Venkman's favourite: Sex. Characters get Brownie Points for pursuing their goals, as well as blasting the occasional ghost.
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