Hier ein paar Racial Moves von mir:
Dark Elf
Fighter: When you ambush your prey from the shadows, take +1d6 damage forward.
Thief: The effects of your poisons are doubled.
Cleric: Darkness and Shadow are the domains of your deity. When you stand in the shadows you can manipulate and form them into cloaks of darkness or even light cover against attacks.
Ranger: Add venomous to the strengths of your animal companion
Warforged
Fighter: You signature weapon is imbedded into your arm and loses 2 weight.
To disarm you, someone would have to dis-arm you.
Paladin: Your Body is made off especially strong plates. You start the game with a 3 armor, 2 weight natural armor but can’t wear armor above that. Your natural armor can’t be removed.
Ranger: Your animal companion was created just like you. Due to it’s superior programming it get’s an additional strength
Thief: Your eye lenses are special made to provide excellent view even in total darkness. You can’t be blinded or hindered in any way by darkness.
Artificer: You can use your own lifespark to power your gadgets. You may take 1d4 of damage instead of spending a Charge. One of your Gadget’s might be imbedded into your body, your choice
Half-Orc
Fighter: When you roll a 10+ on Hack and Slash and you choose to deal extra Damage, deal an additional +1d4 damage
Rogue: When you are wielding a Mace, club, blackjack or similar weapon and you Backstab an enemy you may roll +STR (you may start with such a weapon on character creation)
Ranger: If you Hunt and Track an Enemy you have wounded and you roll a 6 or lower, treat it as a 7 instead
Cleric: Your deity demands blood, when you butcher a powerful enemy of your faith after a one on one duel, immediately gain a boon from your deity
Satyr
Fighter: When you are drunk or when using your horns to gore at something, you can Hack and Slash using CON.
Cleric: When you engage in destructive revelry and everyone involved praises your deity for it, you gain a boon from them.
Kobold
Bard: When you enter a place where dragonkind once lived, your call, you may ask the GM how they were ousted
Wizard: Being in the presence of a Dragon is enough to count as being in a place of power for you.