Vielen Dank.
Hier der wohl letzte Stand:
Murtol
Male half-orc inquisitor of Milani 6 (Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (human, orc)
Hero Points 1
Init +6; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 19, touch 13, flat-footed 18 (+6 armor, +1 Dex, +2 luck)
hp 51 (6d8+18)
Fort +12, Ref +7, Will +12
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 greataxe +10 (1d12+7/×3) or
silver morningstar +8 (1d8+4) or
unarmed strike +8 (1d3+4 nonlethal)
Ranged throwing axe +1 (1d6+4)
Special Attacks bane (6 rounds/day), judgment 2/day
Domain Spell-Like Abilities (CL 6th; concentration +9)
6/day—resistant touch (+2)
Inquisitor Spell-Like Abilities (CL 6th; concentration +9)
At will—detect alignment, discern lies (6 rounds/day)
Inquisitor Spells Known (CL 6th; concentration +9)
2nd (4/day)—invisibility, remove paralysis, resist energy, lesser restoration
1st (5/day)—divine favor, protection from evil, shield of faith, wrath{super}APG{/super}
0 (at will)—daze (DC 13), detect magic, light, read magic, sift{super}APG{/super}, stabilize
Domain Protection
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Statistics
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Str 18, Dex 12, Con 16, Int 10, Wis 16, Cha 15
Base Atk +4; CMB +8; CMD 22
Feats Intercept Charge[ACG], Intimidating Prowess, Power Attack, Swap Places[APG], Weapon Focus (greataxe)
Traits fate's favored, reactionary
Skills Acrobatics -5 (-9 to jump), Bluff +6, Climb +2, Diplomacy +6, Disguise +11, Handle Animal +3, Heal +7, Intimidate +19, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +7, Ride +0 (+2 to stay in the saddle), Sense Motive +11, Spellcraft +4, Stealth -1, Survival +9, Swim +2; Racial Modifiers +2 Intimidate
Languages Common, Dwarven, Orc
monster lore +6, orc blood, solo tactics, stern gaze +3, track +3
Combat Gear jingasa of the fortunate soldier, potion of enlarge person (2), acid, acid, alchemist's fire, alchemist's fire, oil (5), oil (5); Other Gear breastplate, +1 greataxe, silver morningstar, throwing axe (4), cloak of human guise, headband of mental superiority +2, backpack, bedroll, belt pouch, belt pouch, bit and bridle, candle (10), explorer's outfit, feed (per day) (5), flint and steel, hemp rope (50 ft.), hemp rope (50 ft.), holy text, manacles, mess kit, military saddle, pot, saddlebags (2), soap, spell component pouch, tindertwig, tindertwig, torch (10), torch (10), torch (10), torch (10), trail rations (5), trail rations (5), waterskin, wooden holy symbol of Milani, falcon, guard dog, light horse (combat trained), 67 gp, 1 sp, 1 cp
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Special Abilities
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Bane (+2 / 2d6, 6 rounds/day) (Su)
Darkvision (60 feet)
Detect Alignment (At will) (Sp)
Discern Lies (6 rounds/day) (Sp)
Fate's Favored Increase luck bonuses by 1.
Inquisitor Domain (Protection)
Intercept Charge
Jingasa of the fortunate soldier (1/day)
Judgment (2/day) (Su)
Monster Lore +6 (Ex) +6 to
Orc Blood Half-orcs
Power Attack -2/+4
Resistant Touch +2 (6/day) (Sp)
Solo Tactics (Ex)
Swap Places
Track +3
Was mir noch ein bißchen Sorgen bereitet sind Acrobatic (brauche ich dass?), Handle Animal und ride.