Moin,
das hier ist echt eine super Community. Schnelle Antworten, klar und präzise. Ich hoffe ich nerv euch nicht mit meinen ganzen Fragen.
Ich würde euch noch ganz gern fragen welche Wege ihr wisst um Charisma zu boosten. Einerseits für das Talent "Anführen" um eine möglichst gute Gefolgschaft aufzubauen. Zum anderen für Fähigkeiten, Skills, etc., welche sich auf Charisma stützen.
Wie immer geht es um ein Abenteuer im D&D 3.5 und es wäre super, wenn man in etwa erkennen kann wie aufwensig (Sowohl Gold, als auch EP und Spielzeit) die einzelnen Methoden wären.
Danke schon mal an alle.
Grüße
C.
PS: Ich hab diesen Post beim googlen gefunden und hab nix gerallt...
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Primordial GiantEB:SoX Lesser Half GiantCPsi, skip the racial class.
If Dragon is allowed, go Magic-Blooded
Age your self twice.
Sub-Total is: -7 Str, -5 Dex, -3 Con, +6 Int, +0 Wis, +8 Cha.
You'll need to play as a Sorcerer, because you better. Use Incantatrix to Persist spells, or barring knowledge of Errata on DMM a dip into Sacred Exocist. Oh, and those level up points go to Charisma btw.
PrC into Prestigious Bard for one level or get a Runestaff, doesn't matter.
SnowsongFB: +4 Moral to Charisma.
Nixie's GraceSpC: +8 Enhancement to Charisma, also +6 to Dex (saves buying an item) and +2 to Wisdom (meh).
Buy some wands.
Devil's EgoFCI/FCII, forgot: +4 Profane to Charisma.
Righteous AuraSpC: +4 Sacred to Charisma.
Use the gain a Domain's Spells AFC or Feat, doesn't matter.
Greater Visage Of The DeitySpC: +4 Str, +4 Dex, +2 Con, +4 Int, +2 Cha.
Think I'm done yet? Hells no, that was just spells. Let's see what gold can do for you.
Tome of Leadership and InfluenceCore: +5 Inherent to Charisma, normally rounds out that +5 from leveling too.
Horseshoes of FlameSS: +6 Untyped to Charisma baby, also +10 to Int and +2 Dex.
CommandDotF: The word "command" keeps getting reprinted, this is the only +2 one so bite me. +4 Competence to Charisma!
Swim though a Worm of MinousFCII for +1 to your highest ability score, Charisma I'm sure. It's a Magical Location so you "pay" for it.
Brake a deal with a devilFCII? for +1 to Charisma rounding off that odd point from the worm.
Don't forgot drugs. Mertoran Leaf is +2 Alchemical to Charisma for a measly point of Dex damage.
Final Total: -3 Str, +6 Dex, -1 Con, +20 Int, +2 Wis, +54 Cha.
Start with 18 Charisma and you'll be packing 72 at the end of things. +31 to spell save DCs and more spells per day than you have time to cast. And no CL loss for doing it. Hell, you're an Incantatrix, there isn't a more powerful PrC printed. And you can still pick up enough Coldcasting flavored feats for another +6~+8 to Save DCs, +3 damage per die, and +3 to caster level. What more could you ask for?
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Wie kommen die +54 Cha? Und der Rest?