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ManuFS:
[GRAmel] Clock and Dagger Preview
Author: Jakub Erpegis Osiejewski, Andy Slack
Pages: 16
Prices: free (Watermarked PDF)

This is the first chapter of GRAmel Books` newest product - Clock and Dagger.

[GRAmel] Clock and Dagger
Author: Jakub Erpegis Osiejewski, Andy Slack
Pages: 94
Prices: $7.99 $8.99 (Watermarked PDF)

Once, the world was ruled by Immortals – godlike figures wielding immeasurable sorcery, building towers hundreds of miles tall, erecting strange monuments, and crafting wonderful devices.

They have created the humans and tamed the wild cat-people named shelicans to serve them. But the half-human offspring of Immortals rebelled. They defeated their Immortal ancestors  – except one, and took over their cities, where their descendants rule now as the aristocracy.

But while the nobles lord over vast domains, the poor get poorer. And sometimes they strike back, seizing gold, relics and magical secrets of the First Ones. This is not the time for heroes - it's time for Professionals, thieves, con artists and ruin explorers.

Clock and Dagger is a Savage Worlds setting set in the mysterious world of humans and shelicans plundering the ruins of the Immortals, wielding clockpunk gadgets, avoiding the fanatical Paladins.

The setting contains a whole lot of ideas to inspire you to run a heist-based campaign, explore the mysterious world, and develop your own Guild using the Achievement system. In the book you'll find new Edges and Hindrances, three Arcane Backgrounds, a description of Urx, the city of thieves, and a short outline of campaign.

This is an almost 100-page long Savage Worlds edition of a mini-setting previously released on 8 pages for the Adventurers! mini-RPG.

ManuFS:
[FeralGamersInc] Savage Wraith Recon
Author: Mongoose Publishing, Jeff Ruiz, Richard August, Matthew J Barlow, August Hahn
Pages: 148
Prices: $15 (Watermarked PDF), $20 Softcover Standard Color Book, $30 Hardcover Standard Color Book, $20 $35 Watermarked PDF + Softcover Standard Color Book, $25 $40 Watermarked PDF + Hardcover Standard Color Book

Wraith Recon is a fantasy setting where players take the role of a Wraith Recon team member – one of the elite and magically powerful armed forces in the Kingdom of Dardarrick. Dardarrick is the most powerful kingdom known to the world, with their advanced military and magical resources, but some things just cannot be won over with a catapult’s stone or ink on vellum.
Now in a new edition compatible with the Savage Worlds Adventure Edition you can take your characters into the world of Dardarrick, a world of conflict and magic and join up with Wraith Recon, the kingdoms Special Forces units and take on the enemy from the shadows.
Includes new Edges and Hindrances.
Backgrounds
Options and gear.

ManuFS:
[Just Insert Imagination] Tuffguys
Author: Harrison Hunt
Pages: 46
Prices: €4,46 (Watermarked PDF)

Tuffguys is an expansion for Wiseguys: The Savage Guide to Organized Crime that takes
the action to London with new crime syndicates. Within the pages of this book, you’ll
find tips and advice on how to use material from Wiseguys, primers on the leading crime
syndicates of London, a small gazetteer, character archetypes, one new Hindrance and four
new Edges, more gear, adventure seeds, a plot generator, and a sample adventure to get
you started.

In Tuffguys, the Game Master is referred to as the Guv’nor.

Tuffguys requires Savage Worlds and Wiseguys: The Savage Guide to Organized Crime to play.

ManuFS:
[Triple Ace Games] Savage Worlds All for One: Regime Diabolique 2nd Edition
Author: Paul Wade-Williams
Pages: 227
Prices: €19,81 (Watermarked PDF)

The year is 1636 and France is a troubled nation. A great and terrible evil gnaws at its core and darkness stalks the land.

All that stands between chaos and order are the King’s Musketeers.

Explore a France of swashbuckling action, powerful magic, daring deeds, courtly intrigue, witty repartee, and vile monsters! The characters are France’s bravest and proudest defenders, the King’s Musketeers. Pitted against them is a plethora of corrupt nobles, black magicians, fell demons, and twisted secret societies. Set at the height of power of Cardinal Richelieu and Louis XIII, All for One: Régime Diabolique mixes the action of literary works such as The Count of Monte Cristo and The Three Musketeers with horror and intrigue to create a unique, vibrant setting.

Strap on your sword, salute the King, and prepare to cross swords with the creatures of darkness!

Contents include:

* Character Generation

* Fencing Schools

* Artes Magica

* Bestiary of friends and foes

* Barbary Coast Capmaign Setting - new character options, gazetteer, and bestiary

* Satan's Playground Campaign Setting - new character opions, gazetteer, survivng in a war-torn land, and bestiary

This version of All for One: Régime Diabolique is a musketeer roleplaying setting for Savage Worlds Adventure Edition RPG.

ManuFS:
[Bumblebear Games] Guardians of Umbra
Author: Michael Barbeau, Cavan Helps
Pages: 120
Prices: €9,16 (Watermarked PDF)

In the madness of World War II, a new power arises. Their Tesla-inspired  technology creates fearsome and powerful new weapons on the battlefield. A backlash from a Tesla Arc opens a portal to the realm of Umbra, from which monsters of fairytale and legend return to Earth. Long ago, these creatures suffered being hunted and killed by humanity, and now they claim humans have captured their goddess. They are the aos sí, and they have returned for vengeance.

The Guardians of Umbra core book contains everything needed for players to create an aos sí from one of twelve races, each with their own unique abilities. With new Edges, Hindrances, spells, and gear, the player can take the fight to the corrupt Tesla Corps and reclaim Earth.

This book includes an all new Arcane Background, the Viscomancer. Collect parts from the bodies of your fallen foes to empower your magic. Enchant new relics to empower your adventures or steal the Tesla Tech weapons from your enemies and unleash a wave of electrical annihilation.

[Bumblebear Games] Guardians of Umbra, Game Master's Guide
Author: Michael Barbeau, Cavan Helps
Pages: 112
Prices: €9,16 (Watermarked PDF)

Tesla-punk zombies, Nazi’s, and feral monsters are the least of a hero’s problems when there are dark omens on the horizon…

This Game Master’s Guide for Guardians of Umbra contains unique locations and intriguing people for countries across the Earth and Umbra. This book also contains random encounter charts that can be used to challenge even the most cunning players. The tides of battle change when the heroes find powerful artifacts located within, or doom themselves as a cursed relic reveals its true nature and destroys them.

A game master can run their players through the all-new Dark Omens Plot Points Campaign, taking their heroes from Novice to Veteran, as they uncover dark secrets and attempt to save both worlds. With a collection of unique antagonists, this campaign adds to the Bestiary, which contains nearly forty new antagonists and allies.

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