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ManuFS:
Sprawlrunners - FoundryVTT Module
Author: Manuel Sambs, Veiled Fury Entertainment
Publisher: Veiled Fury Entertainment
Price: $4.99 until 26.03.2021, $6.99 after
PLEASE NOTE: Due to technical limitations of the DriveThruRPG Community Content platform you will not receive a license key for this Foundry module. Instructions on how to install are included as a PDF file, as this module needs to be installed manually. We apologize for this inconvenience.
Release Sale! $4.99 from launch through Friday! $6.99 after sale ends!
Bringing Sprawlrunners to a FoundryVTT table near you!
This download contains the full Sprawlrunners book as a premium module download. This includes the official Sprawlrunners Countdown Deck for use in the module!
If you're looking for the regular PDF and official card deck of Sprawlrunners, you can find them here!
Rules Compendium
The Sprawlrunners rules are organized into the same chapters as the printed book. If you know the title of the article you are looking for, use the search at the top of the Compendiums sidebar so you don't have to dig through multiple folders. The rules have deep entity linking, which means that by clicking on the neon blue, underlined text in each article you will be shown more detailed information about the topic you chose. Some of these are subheadings inside a longer entry, so you may need to scroll down and read through the article to find what you're looking for.
Item Compendiums
The Item compendiums contain all of the Skills, Hindrances, Edges, gear, and powers in the Sprawlrunners rules, complete with fully entity-linked descriptions, ready to be dropped onto your actors. Note: Because of how Foundry is set up “under the hood”, some things are found in the Item Compendiums that are not traditionally thought of as items in Savage Worlds such as Powers, Edges, Hindrances, and Skills. Basically, under Foundryʼs logic, if it can be dropped onto or manually added to your character sheet, itʼs categorized as an item.
Powers, Edges, Hindrances, Skills & Equipment
Contains all of the powers, Edges, Hindrances, Skills, and gear in the Sprawlrunners core rules, complete with fully entity linked descriptions, ready to be dropped onto your actors. # Item Compendiums The Item compendiums contain all of the Skills, Hindrances, Edges, gear, and powers in the Sprawlrunners rules, complete with fully entity-linked descriptions, ready to be dropped onto your actors. Note: Because of how Foundry is set up “under the hood”, some things are found in the Item Compendiums that are not traditionally thought of as items in Savage Worlds such as Powers, Edges, Hindrances, and Skills.
Basically, under Foundryʼs logic, if it can be dropped onto or manually added to your character sheet, itʼs categorized as an item.
Radulf St. Germain:
When a horde of cannibalistic madmen attacks during your friend's elevation to nobility, it quickly becomes apparent that Wogal's one-way prison prison portal is flawed and the inmates have found a way back to the city state! Together with an egomaniac buffon, the heros travel to the cursed Valley of the Crimson Forest to find the route of escape and close it forever.
Face cannibalistic madmen! Battle ancient horrors! Hexcrawl through a set of beautiful maps and discover the abandoned ruins of an ancient prehuman culture!
"Triumph of the Crimson Cannibals" is a weird fantasy adventure for four novice characters. It is suitable for an evening of play and does not require a lot of preparation. It does, however, offer plenty of maps that alone would normally cost you around 5$. It will give you old-school fun but also an interesting story and some lose ends that the GM can use to make the place her own.
https://www.drivethrurpg.com/product/353983/Triumph-of-the-Crimson-Cannibals?src=tanelorn
ManuFS:
Modern Traps and Obstacles
Author: Manuel Sambs, Veiled Fury Entertainment
Pages: 2
Prices: $1.00 (PDF)
A common problem in modern games is a group of players deciding to break into a facility when there was absolutely no reason for the GM to prepare a facility in the first place. Luckily, Savage Worlds provides a great mechanic to improvise such a break-in at short notice, the Dramatic Task.
Modern Traps and Obstacles provides an easy-to-use addition to the Dramatic Task system, supporting the GM with a simple way to generate traps, obstacles, and opposition, and thus making the narrative more sophisticated and fun! It also includes fast optional rules for a Legwork Phase, allowing the heroes to prepare for the break-in if time permits.
ManuFS:
Sprawlrunners - Fantasy Grounds Module
Author: Manuel Sambs, Adapted for Fantasy Grounds by: Kevin Doswell
Publisher: SmiteWorks LLC
Price: $6.99
Sprawlrunners is now available for Fantasy Grounds!
Thanks to the tireless work of the awesome people over at SmiteWorks, you can now run the sprawl on Fantasy Grounds (Unity and Classic)! The module is available on the FG Store and on Steam!
Please note, inquiries about problems and bugs need to be directed at the email address listed on the FG Store product page!
https://www.fantasygrounds.com/store/product.php?id=IPFGVFESPRAWLRUNNERS
https://store.steampowered.com/app/1618680/Fantasy_Grounds__Sprawlrunners/
ManuFS:
Technomancers, A Sprawlrunners Supplement
Author: Adam Loyd
Pages: 10
Prices: $1.99 (PDF)
Lurking in the darkest recesses of cyberspace, an elite cadre of hackers exist. evolved to be children of the Web. Dubbed Technomancers, these Elites can hack cyberspace with just their mind, eschewing clunky cyberdecks and changing the face of the Web forever.
Included in this document are:
Complete rules for technomancy, both Fast Lane and Slow Burn.
A fully fleshed out Arcane Background, Technosorcery, as an optional rule, for those wanting a more mystical hacker.
Sprites, unique digital beings that technosorcerers summon from the Deep Web and use to hack cyberspace.
New Edges for technomancy
For use with Sprawlrunners for Savage Worlds.
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