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ManuFS:
[Bumblebear Games] Guardians of Umbra Jumpstart
Author: Michael Barbeau, Cavan Helps
Pages: 21
Prices: free (Watermarked PDF)
The Guardians of Umbra Jumpstart for Savage Worlds is finally here. Inside this jumpstart you will be able to check out an exciting new race, new edges, new hindrances, new enemies, and much more.

Guardians of Umbra takes place on an alternate Earth during World War II where a race called the aos si’ have returned to Earth. Unlike many other RPGs, instead of repelling these monsters, players take on the roles of legendary creatures such as valkyrie, revenants, golems, and avatars of nature to combat the wicked Tesla Corps and the monstrosities their twisted science has created.

This 21 page jumpstart contains everything players will need to take on the adventure Deepwell Rescue, including the rules for the all new Arcane Background: Viscomancy.

ManuFS:
[SWAG][John Steve] First Contact
Author: John Steve
Pages: 19
Prices: $1.00 (PDF)
The Space Marines of the UWS Expeditionary Force are about to find out that humans are not alone in the galaxy. Their actions over the next few hours could very well decide the worlds fate...

First Contact is a one-shot adventure complete with ship maps for all involved including their stats. It also includes 5 pre-generated Space Marines (table tents) ready to complete the mission!

ManuFS:
[Atomic Ninja Studios] Train Job
Author: David Scott
Pages: 8
Prices: €1,79 (Watermarked PDF)
Jump on to a train travelling 900 mph through werewolf infested turf to steal cargo. What could possibly go wrong? Find out in Train Job, the latest adventure from Atomic Ninja Studios! It's a dog-eat-dog world after all...

ManuFS:
[Apokalyptic Publishing] Land of Sonu Vol 2: Worldbreaker
Author: Peter Adams
Pages: 51
Prices: $3.49 (Watermarked PDF)
The second volume in the Sonu adventure series further expands the lore of the Land of Sonu, both as a unique setting in which to set your own adventures and with a series of four related, but separate, adventures to run. Inside, you'll find:

    4 short adventures.
    4 new races (including two originally published in Volume One).
    An expanded history of the Land of Sonū, including more on the Wardens of Sonū.
    A regional overview of four factions relevant to the adventures.
    19 new creatures, adversaries, and/or allies.

This title requires the Savage Worlds core rules.

The Adventures in Sonu series presents new setting information and an interconnected series of adventures that can be run back-to-back or integrated with an existing campaign. The adventures are presented as part of the Land of Sonu, a new, low-magic fantasy setting for the Savage Worlds tabletop role playing game, but the locations and adventures can be easily adapted to any fantasy campaign.

ManuFS:
[SpaceOrange42] Gold & Glory: The Halls of the Damned
Author: Andrea Tupac Mollica, Giuseppe Rotondo
Pages: 22
Prices: $4.99 (Watermarked PDF)
A fallen Strider, a shameful secret left buried for centuries, and a party of heroes who dare enter a long-forlorn castle on a solitary mountain peak in search of the fabled Ring Of Yore and, maybe, the truth.


What will YOU find within the Halls Of The Damned?


The Halls of the Damned is a Gold & Glory dungeon adventure that pits the heroes against the horrors and mysteries of the Ravenwoods’ cursed castle, and can also be easily played within any Gothic Horror setting!

The landlord nervously stares at you.

«You talkin' seriously m'lords? Nobody goes to the Halls Of The Damned!»

A young wench passing behind the landlord drops her tray, spilling beer all over the floor.

«You little walking disaster! — snarls the landlord — Clean this mess! At once! Any more beer at your table, m'lords?»

«Yes, please. What about the man who entered the ruins a week ago?» you ask.

«Well, he looked well-manned and stalwart. But he nevertheless did not come back. I've outlived many winters now, and the few people I saw coming back from that accursed place, all had their lives changed. Forever.

«For better or worse, I guess.» you gingerly observe.

«Noe, m'lord. For worse only. Ah, here's your beer. Enjoy!»

«One last question — you press a couple shillings on the landlord's hand — this morning we heard a nanny sing a strange lullaby to her baby. It seemed to mention the Halls Of The Damned. Do you know it?»

«Who doesn't?»

«So, please. Would you mind?»

The landlord reluctantly yields with a sigh:

Don’t you dare to walk alone
in that ghastly, cursed dome.
Family blood drops down the tree,
tears are there where hope should be.
Be life spurned, be light banned
from within the Halls Of The Damned!


Then, uttering some more words you can't quite make out, the man leaves.

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