Pen & Paper - Spielsysteme > Pathfinder/3.x/D20
[Regelfrage] Tower Shield
Nodwick:
Allerdings ist in der 3.5E absichtlich das Shield geändert worden, damit es keine Facing-Fragen mehr gibt wegen Cover. Von daher weiß ich nicht, ob es gewollt ist, daß man diese Regel für das Tower Shield wieder einführt.
Allerdings haben die Schützen sowieso andere Möglichkeiten. Entweder sie schießen auf das Schild, um es zu zerstören (schwer mit einem Bogen) oder sie benutzen Alchemistenfeuer - so ein Tower Shield brennt auch gut. Alchemistenfeuer werden sowieso die meisten Schützen bei sich haben, um näherkommende Gegner kurzzeitig auszuschalten und so Zeit zum weglaufen zu bekommen. Bei mir hat sowieso jeder intelligente Gegner ein Alchemistenfeuer mit, nur für den Fall...
Selganor [n/a]:
--- Zitat von: Nodwick am 17.05.2004 | 11:33 ---Alchemistenfeuer werden sowieso die meisten Schützen bei sich haben, um näherkommende Gegner kurzzeitig auszuschalten und so Zeit zum weglaufen zu bekommen. Bei mir hat sowieso jeder intelligente Gegner ein Alchemistenfeuer mit, nur für den Fall...
--- Ende Zitat ---
Praktisch... also haben alle "intelligenten Gegner" bei dir schon mal mindestens 20 GP an gut wiederverwertbaren Dingen dabei ;)
Nee... Alchemist's Fire ist zwar praktisch aber trotzdem hat das nicht jeder dabei.
BTW: Wenn man die Beschreibung des Tower Shields (oben) und die Beschreibung des Total Cover:
--- Zitat ---Total Cover: If you don?t have line of effect to your target he is considered to have total cover from you. You can?t make an attack against a target that has total cover.
--- Ende Zitat ---
nimmt kann man zu dem Schluss kommen dass:
Ein Tower Shield theoretisch (bzw. nach Wortlaut) ja in alle Richtungen wirken kann, aber eben nur wenn es zwischen einem und seinem Gegner ist.
Sollte jemand mit Tower Shield allerings flankiert werden so muessen die Gegner sich nur koordinieren dass in dem Moment in dem der Schild auf den jeweis anderen gerichtet wird zugeschlagen wird...
Damit haette der Schild also KEINE Auswirkungen (ausser dass der Schildtraeger keine Angriffe hat und evtl. EINEN Angreifer "abblockt")
Nodwick:
--- Zitat von: Selganor am 17.05.2004 | 11:52 ---
--- Zitat von: Nodwick am 17.05.2004 | 11:33 ---Alchemistenfeuer werden sowieso die meisten Schützen bei sich haben, um näherkommende Gegner kurzzeitig auszuschalten und so Zeit zum weglaufen zu bekommen. Bei mir hat sowieso jeder intelligente Gegner ein Alchemistenfeuer mit, nur für den Fall...
--- Ende Zitat ---
Praktisch... also haben alle "intelligenten Gegner" bei dir schon mal mindestens 20 GP an gut wiederverwertbaren Dingen dabei ;)
Nee... Alchemist's Fire ist zwar praktisch aber trotzdem hat das nicht jeder dabei.
--- Ende Zitat ---
Ich komm ja sonst nicht auf die Beute-Vorgabe ;)
Ok, es hat nicht JEDER welche. Aber jede besser organisierte Gruppe an Gegnern hat welche mit.
Meine Spieler habens derzeit mit Soldaten und Untoten zu tun. Die Soldaten haben jeweils 1 Alchemistenfeuer mit, und schon mit verheerender Wirkung eingesetzt. Vor Allem, weil sich meine Spieler nicht trauen, sich zu löschen, weil sie dann eventuell schlimmer Prügel beziehen ;) So brennen sie vor sich hin... :D
Eye Of Gruumsh:
--- Zitat von: Thalamus Grondak am 17.05.2004 | 00:44 ---Falls er damit argumentiert, des er sich ja die ganze Zeit in die entsprechende Richtung drehen kann, solltest du ihm Klarmachen, das ein Deckungsschutz nur dann gegeben ist, wenn er die Ganze Runde aufrecht erhalten wird.
100% Deckung sind z.B. nicht zu machen, indem ich mich Hinter mein Schild verstecke, und immer wieder die Deckung verlasse, um selbst anzugreifen.
--- Ende Zitat ---
Damit argumentiert er aber. Dass er die ganze Runde auf Aktionen verzichtet und sich nur mit seinem Schild verteidigt. Dass er sich also inmitten von feindlichen Bogenschützen befinden kann, und sich dann langsam zurückziehen und dabei mit dem Schild verteidigen kann, ohne getroffen zu werden.
Selganor [n/a]:
Eben nochmal in der FAQ nachgeschaut:
--- Zitat ---Total cover prevents any attack against you. You can
use a tower shield to get total cover if you give up all your
attacks. What does "give up all your attacks" mean? Can
you move while getting total cover from the shield? Can
you cast a spell? Also, do you get total cover from all
directions or from just one side of your square? Will the
total cover from a tower shield negate spell effects? Will it
negate attacks of opportunity from movement or from
other actions such as spellcasting? Will it prevent charge
attacks against you? What about bull rush attacks? Can it
prevent grapple attacks or snatch attacks? Will it stop fear
effects, gaze attacks, or clouds of poison gas? Will it defeat
traps?
To claim total cover from a tower shield, you must use a
standard action. The tower shield rules don't say that, but that's
what they mean. Since you can only take one standard action
each round, you cannot also attack, cast a spell, activate a
magic item (except for some use-activated items), use a special
ability, use total defense, or start or complete a full-round
action during the same round you claim total cover from the
shield. You can, however, take a move action before or after
you claim cover from the shield.
Like other kinds of cover, the shield has to have a location
relative to you on the battlefield. When you use the shield for
cover, choose one edge of your space (not a corner). You have
total cover against any attack's line of effect that passes
through that side of your space. If an attack's line of effect goes
through the corner of the side of your space that the shield
blocks, you get cover from the shield (+4 AC, +2 on Reflex
saves) instead of total cover. If an attack's line of effect passes
through a side of your space that the shield does not block, you
get no cover from the shield at all. To determine where the line
of effect enters your space, draw a line from the attacker's
center to your center. Or, in the case of a magical effect, from
the effect's point of origin and your center.
Once you claim cover from the shield, the shield keeps
blocking the side of your space that you chose until the
beginning of your next turn, when you can again decide
whether you'll use the shield for cover. Once you choose the
side of your space that the shield blocks, you cannot change it
until your next turn.
You continue to threaten the area around you while you use
the shield for cover; however, it provides your opponents with
the same benefits you get. You cannot make attacks through the
side of your space that the shield blocks, and should you attack
through the corners of that space, your foe gets cover against
your attack. Since cover of any kind prevents attacks of
opportunity (see page 151 in the Player's Handbook), the
shield keeps you from making attacks of opportunity in a pretty
wide swath.
Total cover or cover from a tower shield has the following
effects in different situations:
[*]Magical Attacks: A tower shield's effects on
magical attacks depend on the kind of magical attack.
Any attack aimed at your equipment is aimed at you.
If a magical attack has you as a specific target (that is
it does not merely affect the area that contains you
but is aimed right at you), the shield has no effect. All
rays fall into this category, as does any spell that has
a Target entry in its header and any spell that has an
Effect entry and affects creatures (provided, of
course, that the attacker can and does choose the
shield user as a target). Magical attacks that fill areas
(bursts, cones, cylinders, lines, emanations, and
spreads) are subject to all the rules for cover on page
151 of the Player's Handbook. Such attacks are
completely blocked if line of effect between you and
the attack's point of origin passes through the side of
your space the shield blocks. You get cover (+4 AC,
+2 on Reflex saves) if the magical attack's line of
effect passes through the corner of the blocked side.
Spread effects reach around the shield if they
normally would extend into your space, but you still
get a Reflex save bonus for cover when they do. A
gaze attack is blocked if the shield would give you
total cover against attacks from the creature with the
gaze attack. If the shield gives you cover only, you're
still subject to the gaze attack (although you could
avert or close your eyes to avoid the attack).
[*]Attacks of Opportunity: As noted earlier, cover or
total cover prevents attacks of opportunity. So you
could, for example, hunker down behind a tower
shield and pick up a weapon or rummage around in a
backpack and avoid attacks of opportunity against
you. If you're moving while using the shield for
cover, things get a little more complicated. You must
determine whether the shield gives you cover (or
total cover) at the point during your movement when
you'd normally provoke an attack of opportunity.
Remember that attacks of opportunity are usually
resolved before the actions that provoke them. In
many cases, the shield won't be positioned correctly
to protect you during your whole move.
[*]Charging and Bull Rushing: Opponents can charge
you while you claim cover from the shield. An
opponent moves as normal when charging you,
moving to the closest square from which a melee
attack normally would be possible. If the shield gives
you total cover from the attack, the attack
automatically fails. Foes can bull rush you normally,
moving right into your space in spite of the shield.
You normally get an attack of opportunity against
someone entering your space, but not if the shield
gives your foe cover or total cover.
[*]Grapple and Snatch Attacks: Total cover from a
tower shield blocks such attacks (the foe just can't
get hold of you). The foe could, however grab the
shield. Conduct such attacks just like any other
grapple or snatch attack. Your foe can't damage you
unless he pins you first. You can escape the foe's
hold simply by dropping the shield (a standard action
since its strapped to your arm), so long as the foe has
not pinned you.
[*]Traps: Cover or total cover from a tower shield is
just as effective against a trap as it is against any
other attack.
--- Ende Zitat ---
Langt das?
Quelle: http://www.wizards.com/dnd/files/Main35FAQv03262004.zip
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