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Nächster Punkt
LEADERS
Leadership is as varied as the people. Some communities are governed by the head of a powerful family. Or, they have a council of elders who make decisions and settle disputes. In others, the priests hold sway. For some, it is duels in the circle that decide.
Quest Starter: You have vivid reoccurring dreams of an Ironlands city. It has strong stone walls, bustling markets, and a keep
on a high hill. And so many people! Nowhere in the Ironlands does such a city exist. In your dreams, you are the ruler of this
city. Somehow, no matter how long it takes, you must make this vision a reality.
Each of our communities has its own leader, called an overseer. Every seventh spring, the people affirm their current overseer or choose a new one. Some overseers wear the iron circlet reluctantly, while others thirst for power and gain it through schemes or threats.
Quest Starter: An overseer has fallen ill. She is sure to die without help, and the illness is unknown to the village healer. Poison, or perhaps even foul magic, is suspected. The families in the community are now at each other’s throats as they position their preferred candidates to take up the iron circlet. Will you discover the truth of the overseer’s illness and restore her to health?
Numerous clan-chiefs rule over petty domains. Most are intent on becoming the one true king.
Their quabbles will be our undoing.
Quest Starter: You secretly possess one-half of the True Crown, an Old World relic. Centuries ago, this crown was broken in two when an assassin’s axe split the head of the supreme ruler. You are descended from that lineage. Who gave you this relic?
Will you find the other half of the broken crown and attempt to unite the clans under your rule? Or, do you see another use for it?
Ich finde die Wahre Krone klingt ganz interessant.
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