Pen & Paper - Spielsysteme > Savage Worlds
Radulfs SaWo Fantasy Monster Club
Radulf St. Germain:
Scorpion Man
Scorpion men are creatures with the body of a scorpion that has the upper body of a human but with claws instead of hands. These creatures are magical experiments that have escaped to the wild and have procreated. They are bitter and evil. Some work with desert bandits, others are bestial killers.
Tactics: Scorpion men like to strike with their tail first and then exploit the effect of their poison. They might grapple strong foes to avoid being hit and use their tail on other targets in the meantime.
Attributes: Agility d6, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Athletics d10, Common Knowledge d6, Fighting d10, Notice d8, Persuasion d4, Survival d8, Stealth d8
Pace: 6; Parry: 7; Toughness: 11 (3), Size: +3
Hindrances: Bloodthirsty
Edges:
• Double claw attack or tail strike. A tail strike can be used even when grappling.
• Fast (discard cards of 5 or less)
• Poison (When the scorpion man hits with a tail strike and exceeds Toughness, the target must make a Vigor(-1) save or become vulnerable for 5 minutes.)
Equipment: Claw (d10+d6), tail stinger (d10+d4, reach 2), carapace (+3 armor, whole body)
Radulf St. Germain:
Ahh, Copper auf DriveThru. Das ging ja schnell.
Ich bin wie gesagt weiter offen für Wünsche, wenn es also ein Monster gibt, dass Ihr braucht, dann nur raus damit....
Silent:
Ich bin mal SWADE und deine Liste durchgegangen und dies sind "typische" Gegner die mir aufgefallen sind, welche noch eine gute Ergänzung sein könnten.
- Gnolle
- Frosch-Humanoide (Grung, Bullywug) [In Abgrenzung zum Sahuagin eher Sumpf und Dschungelkreaturen]
- Roper [Könnte man auch als Falle/Hazard abhandeln]
Dann gäbe es noch Kobolde, wobei man hier verschiedenen Versionen begegnet, je nachdem wie man sozialisiert wurde.
Kobolde als winzige Waldkreaturen, als Hunde ähnliche goblingroße Kreatur oder als Echsen/Drachling ähnliche goblingroße Kreatur. Im Grunde übernehmen sie genau wie Goblins eher eine untergeordnete Rolle als Anhängsel von Orks, Gnollen oder Echsenwesen.
Radulf St. Germain:
Frognard
This reclusive race of evil frog folk can be quite deadly to those who invade their territory.
Tactics: Use grappling or Athletics tests to deal with highly trained fighters. Otherwise swarming techniques are popular.
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d8
Skills: Athletics d10, Common Knowledge d6, Fighting d10, Notice d8, Persuasion d4, Stealth d8
Pace: 6 (swim 6); Parry: 7; Toughness: 7 (2)
Hindrances: Small (size-1)
Edges/Special Abilities:
• Aquatic
• Poison mucus (anybody touching a Frognard, grappling with it, or being hit by its mucus-covered weapons must make a Vigor(-1) check or become distracted and vulnerable until the end of their next turn.)
Equipment: Short bone blade (2d6), shell armor (+2, torso), javelins (3/6/12, 2d6)
Radulf St. Germain:
Gnoll
Gnolls are hyena-like humanoids that revel in savagery and killing. They are the ultimate beastial humanoids.
Tactics: Gnolls typically try to circle their foes and attack from all sides. As they close in, they forget any any tactics and typically resort to all-out attacks.
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d10
Skills: Athletics d8, Common Knowledge d4, Fighting d10, Notice d8, Persuasion d4, Shooting d8, Stealth d8, Thievery d6
Pace: 6; Parry: 7; Toughness: 11 (3), Size: +1
Hindrances: Bloodthirsty
Edges:
• Brawny (included)
• Blood Frenzy (When making an all-out attack and successfully surpassing the opponents toughness, the target is also vulnerable until the end of its next turn.)
Equipment: obsidian-headed club (2d8), long bow (2d6, 15/30/60), rag-tag armor (+3 armor, body and legs)
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln