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AD&D 2E & AD&D 2.5E Regelfragen

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Ainor:

--- Zitat von: Jenseher am  9.06.2023 | 12:26 ---Hier die Frage(n): Wie würdet ihr das im Spiel umsetzen? Ein automatisches Bannen oder ein Wurf gegen die Stufe wie bei „Dispel Magic“?

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Da es auf die Stufe des Paladins begrenzt ist würde ich sagen automatisch.


--- Zitat von: Jenseher am  9.06.2023 | 12:26 ---Bannen von Flächenzaubern oder nur 10 Fuß Durchmesser? (also z.B. wenn ein eine „Wall of Fire“ auf den Paladin gezaubert wird)

--- Ende Zitat ---

Denke wie Dispel: "neutralize or negate magic it comes in contact with"
Also alles was mit der 10 Fuß Kugel überlappt.



--- Zitat von: Jenseher am  9.06.2023 | 12:26 ---Was ist feindliche Magie? Nur Magie, die auf den Paladin gesprochen wird?

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Einfache Interpretation: alle Magie die von Feinden gewirkt wird.
Andere Interpretation:  alle Magie die dem Paladin und seinen Verbündeten schaden würde.


--- Zitat von: Jenseher am  9.06.2023 | 12:26 ---(funktioniert die Fähigkeit also nicht, wenn der Paladin freiwillig in eine „Wall of Fire“ hineinschreitet und das Feuer bannen will)

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Denke gegen eine Wall of Fire sollte es immer klappen.

ghoul:
Und was wird dabei gebannt? Caster Level oder spell Level?

Ainor:
"How much crap do we go through on a daily basis because no one at TSR looked up level in the thesaurus?"


Aber ich würde aus "paladin’s experience level" schliessen dass das caster level gemeint ist.

Drantos:
Ich zitiere mal aus dem Paladins handbook:

When unsheathed and held by a paladin, every
holy sword projects a circle of power 10 feet in diameter. The paladin's hand serves as the center of the
circle. The circle moves with the paladin and persists as long as he grips the sword. The sword projects the circle even if a glove, gauntlet, or bandage
covers the paladin's hand.
Paladin Abilities • 15

Note: The first sentence in the paragraph regarding the paladin's holy sword in Chapter 3 of the PH
(page 27) should read: "A paladin using a holy
sword projects a circle of power 10 feet in diameter
when the sword is unsheathed and held."
Within its range, the circle of power dispels all
hostile magic of a level less than or equal to the paladin' s experience level and creates a magic resistance of 50%.
Specifically:
• All evil opponents within the circle are unable
to cast spells, including monsters and characters of
evil alignment; extraplanar, conjured, and summoned evil entities; and monsters and characters
who have been charmed or controlled by evil casters. The circle neutralizes a spell the instant it's
cast. Opponents may not make saving throws to
resist the circle of power.

• Evil opponents have normal use of their spell
and spell-like abilities once they leave the range of
the circle. However, the paladin remains immune
to their spells, even when cast from outside the circle. An evil wizard can cast a fireball spell at a paladin, but the fireball dissipates as soon as it enters
the circle. An evil spellcaster's attempts to mentally
probe or control a paladin (with spells such as ESP
and magic jar) will also fail.

• Magical items created by evil magic won't
work within the circle. Physical properties remain
unchanged, however; a sword +1 may still be
wielded as a normal sword. Outside the circle,
magical items function normally, but the paladin
remains immune to their effects.

The following restrictions also apply:
• The paladin is always vulnerable to magic
from opponents whose level exceeds his own. The
paladin has the normal chances of avoiding the
affects of these magical attacks.

• The circle functions only as long as the paladin
grips the holy sword. Should he sheathe or drop it,
he immediately becomes vulnerable to evil magic.

• The paladin must be conscious and in control
of his own actions for the holy sword to project a
circle of power. A holy sword doesn't dispel magic
in the grip of a comatose or sleeping paladin.

• An evil spellcaster may temporarily negate the
magic of a holy sword, including its power to project a circle of protection, by casting dispel magic
directly on the weapon. The holy sword may resist
the spell with a successful saving throw vs. spell,
using the paladin's saving-throw number. If the
throw fails, the holy sword's magic is inert for 1-4
rounds.

• A paladin is still subject to indirect effects of
evil magic. If an evil spellcaster uses a lighting bolt
spell to cause an avalanche, the paladin risks damage from falling boulders.

Es geht also um die Stufe des Gegners, nicht um die Stufe des Zauberspruchs.

cu Drantos

ghoul:
Danke, Drantos!

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