Hier sind SWADE-Spielwerte für das Viehzeug aus Shadows of Brimstone, um die Miniaturen in dieser Conversion verwenden zu können.
Void SpidersInhabiting the space between the Hunting Grounds and reality, these scurrying beasts infest virtually every world that portals open into.Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d4
Skills: Athletics d8, Fighting d4, Intimidation d6, Notice d6, Stealth d8
Pace: 8 (d8 Running Die),
Parry: 4,
Toughness: 4 (1)
Special Abilities: • Armor (1): Chitinous plates cover void spiders.
• Bite: Str+d6, AP 2. Void spiders only bite after making their prey at least Entangled.
• Claws: Str+d4. When hit with a raise, the target is Entangled (instead of taking a bonus d6 damage).
• Eyeless Sight: These creatures get no vision penalties whatsoever (Illumination, fog, blindness, etc.).
• Fear: Void spiders cause Fear checks.
• Size –1: Void spiders are spindly and roughly the size of a large dog.
• Wall Walker: The spiders move at full Pace on walls and ceilings. In a mine, they may move through spaces where other figures are standing.
StranglersVicious, headless demons with an array of squirming tentacle arms and claws, Stranglers stand just short the height of a man. Often hunched over, they use their arms as well as their legs to move, charging at their targets with demonic speed.Attributes: Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Athletics d6, Fighting d6, Intimidation d8, Notice d4, Stealth d6
Pace: 6,
Parry: 5,
Toughness: 5 (1)
Special Abilities:• Alien Physiology: Stranglers get a +2 bonus to recover from being Shaken. Called Shots do no extra damage.
• Armor (1): This critter has leathery skin. The armor can by bypassed by aiming at the maw (Called Shot at –2).
• Bite: Str+d6, AP 2. Stranglers only bite after successfully Grappling prey with their tentacles.
• Claws: Str+d4.
• Eyeless Sight: These creatures get no vision penalties whatsoever (Illumination, fog, blindness, etc.).
• Fear: Stranglers cause Fear checks.
• Size −1: A strangler is a little shorter than a man.
• Tentacles: A strangler has two tentacle actions without Multi-Action penalty and Reach 1. It gets a +2 bonus on Grappling attempts. Bound or Entangled prey may be automatically hit with a Bite.
• Weakness (Acid): Stranglers take +4 to damage from attacks with acid, and –4 to rolls to resist powers with Acid Trappings.
Void TentaclesIt is unclear as to whether these appendages operate on their own or are part of a much larger creature below the surface.Attributes: Agility d8, Smarts d4, Spirit d6, Strength d10, Vigor d8
Skills: Athletics d6, Fighting d8, Intimidation d6, Notice d4, Stealth d6
Pace: 6,
Parry: 6,
Toughness: 8 (1)
Special Abilities: • Armor (1): Slimy, leathery skin.
• Burrow: Void tentacles can move through the ground at Pace 6. They may move through spaces where other figures are standing.
• Eyeless Sight: These creatures get no vision penalties whatsoever (Illumination, fog, blindness, etc.).
• Fear: Void tentacles cause Fear checks.
• Size 1: Void tentacles are larger than a man when reaching up from the ground.
• Smash: Str+d6. After making their prey at least Entangled, tentacles may Smash them to the ground or against walls. No Fighting roll is neccessary to hit.
• Tentacles: Reach 2; +2 to all Grappling attempts; Bound or Entangled targets may be automatically hit with a Smash.
• Weakness (Fire): These creatures take +4 to damage from attacks with Fire, and -4 to rolls to resist Hazards and powers with Fire Trappings.