Pen & Paper - Spielsysteme > Pathfinder/3.x/D20
Mönche
Fredi der Elch:
--- Zitat von: Selganor am 23.10.2003 | 15:18 ---Wenn du "Beyond Monks" von Chainmailbikini meinst... DAS hab' ich. (sogar im Augenblick "greifbar").
Was soll's denn sein?
--- Ende Zitat ---
Ein Monk der ernste Ärsche tritt. Äh, oder so. Eigentlich einen Nahkämpfer, der wenigstens fast so gut zuhaut wie ein Fighter.
--- Zitat ---Wichtigster Tipp: Vergiss den Monk bei Point-buy, du brauchst GUTE Attribute um WIRKLICH effektiv zu sein (ich denk da nur an unseren Monk mit Str 18, Dex 18, Rest im +2-Bereich :P )
--- Ende Zitat ---
Geht das denn nur mit Schummeln? Mist, dann wirds wohl nichts...
Selganor [n/a]:
Wie waer's damit:
--- Zitat ---The Martial Artist
A martial artist is a character devoted to mastering
combat, much like a fighter or a monk. Unlike the
fighter, the martial artist avoids heavy weapons or
armor and relies more on precision, knowledge, and
skill than brute force. Unlike the monk, the martial
artist is focused purely on combat techniques, and
doesn?t seek spiritual enlightenment or gain much in
the way of supernatural powers.
The martial artist is a new core class, not a
prestige class, and can be taken by any race at 1st
level. Unlike monks, there are no multiclassing
restrictions on the martial artist, and no alignment
restrictions. (For more on multiclassing martial
artists, see page 8.)
This class is not based on martial artists from
real world history. It is a fantasy class, only partially
based on real life stereotypes, and is designed to
be a fun class to play in a party with fighters,
sorcerers, monks, etc. It?s not a simulation of real
world martial arts or a replacement for the monk
class.
The martial artist is also designed to be easily
multiclassed. If you want a fighter that really knows
how to brawl in a tavern, a sorcerer that specializes
in delivering touch spells with devastating kicks, or
a cleric that uses his fists, or just want to add some
stylish combat to your campaign, then this is the
class for you.
Humans, elves and half-elves are the most
likely to become martial artists, but martial artists
can be any race or come from any background.
They are comfortable with most any light weapon
that can be gracefully wielded or with nothing but
their bodies. Martial artists start play with the same
amount of gold as a monk.
Game Rule Information
Abilities: A good Dexterity is essential to a
martial artist to avoid blows. Strength is important
as well, helping a martial artist hit harder, and a
good Constitution will help them survive. Feats
often have other ability scores as prerequisites,
making every ability potentially useful.
Alignment: Any
Hit Dice: d10
Class Skills: Balance (Dex), Bluff (Cha), Climb
(Str), Concentration (Con), Escape Artist (Dex),
Heal (Wis), Intimidate (Cha), Jump (Str), Perform
(Cha), Ride (Dex), Sense Motive (Wis), Swim (Str),
Tumble (Dex)
At 1st level martial artists start with (4 + Int
modifier) x 4 skill points. They gain 4 + Int modifier
skill points per level afterwards.
Weapons and armor proficiency: Martial
artists are proficient with all simple weapons,
nunchaku, kama, siangham, and the shuriken.
They are not proficient with armor or shields.
A martial artist gains a dodge bonus to AC
determined by his level (see Table 1-1, the Martial
Artist). These bonuses are lost whenever the
martial artist loses his Dexterity modifier due to
being caught flat-footed, stunned, or immobilized.
This modifier stacks with other dodge bonuses, and
represent the martial artist?s superior ability to avoid
being hit by dodging and rolling with blows.
Wearing any armor, using a shield, or using a
non-finessable weapon (see boxed text to the left)
prevents a martial artist from gaining his level
bonuses to AC and from using his finishing move
ability, and may prevent the use of other abilities.
--- Ende Zitat ---
Desweiteren: BAB wie Fighter, Gute Saves Fort und Ref, Unbewaffnet von 1d6 bis 4d6 (ab Stufe 18), AC-Bonus +1 bis +6 (auf Stufe 18), ...
Fredi der Elch:
Hört sich ganz gut an. Wie ein Mönch ohne... Mönch. Mit kloppen. :D
Übrigens: Danke! :) (wo sind nur meine Manieren?)
Darklone:
Ein Monk, der gut Hintern tritt? Der Str 20 monk halforc ist da ein guter Anfang?
Minne:
Mich würde die Klasse auch interessieren.. könnte man vieleicht die Komplette Klasse haben? (wann kriegt er was) usw...?
Navigation
[0] Themen-Index
[#] Nächste Seite
[*] Vorherige Sete
Zur normalen Ansicht wechseln