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War Thunder

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Talim:
Ingame Grafik der Panzer:

http://www.youtube.com/watch?v=jj5oyw4xnkU

Leider nur so eine Art Benchmark Trailer ohne In-Game Nutzeroberfläche. Man kann also außer Grafik nicht viel sehen.
Panzer sind momentan noch in Alphastatus. Bis November soll es aber Open-Beta werden.

Taschenschieber:
*freu* Wenn ihr Panzer habt, komm ich mal wieder vorbei.

Talasha:
Sieht wie World of Warplanes aus.

Talim:
Zwischen der Grafik liegen Welten.

WoWpl
http://www.youtube.com/watch?v=Kqw80hQplmk
http://www.youtube.com/watch?v=PqrJaDpnsbU

WT:
http://www.youtube.com/watch?v=hItyYdQxABQ&list=PLD35C59813B2B2606
http://www.youtube.com/watch?v=mwbm6xSXabM&feature=c4-overview-vl&list=PLD35C59813B2B2606
http://www.youtube.com/watch?v=4fy4jneB99o&list=UUPZsNertSS82YCT2qX9-wHA

(jeweils auf 720p ansehen)

Talim:
1.35 is draußen:


--- Zitat ---Pilots, we present the War Thunder update 1.35.

War Thunder update 1.35 introduces a new game play element – Events mode. Events mode includes special battles with custom parameters. In Events mode, players can recreate historical battles, try new missions and maps, or use familiar maps with customized flight model settings. War Thunder pilots have the ability not only to choose which side of the conflict they are on and which aircraft to use in battle, but also to evaluate their opponent's strength – where, against whom, and in what mode they will fight.


Events mode allows us to experiment with new and familiar game missions. For example, to use the [Operation] Korea map in Arcade mode or to fight it in simulation mode in the Rice Terraces arcades. Moreover, the game modes themselves can now have unusual, interesting settings – for example, an arcade without the ability to respawn, historical battles in which weapons can be reloaded while flying, battles with a limited number of respawns. This kind of freedom to customize settings gives players a fresh perspective on familiar missions and tactical techniques.
Read more about this mode here in our “Developer's Diaries: Events mode“

 

Traditionally, every major update adds new aircraft. This time in the U.S. Air Force hangar we have the top "Sabre" F- 86 jet. The modified F-86F- 2 with its formidable cannons. An additional US piston engined aircraft, a new version of the Curtiss P- 36 "Hawk" modification G with an improved rate of climb.

New aircraft for Soviet pilots: The La -5 and La-5F modified with up rated engines and improved visibility to the rear. An addition in the lend-lease program for the USSR is an American medium bomber B-25J- 30 Mitchell with Soviet stars on the wings, this has taken its place in the lineup of premium aircraft. In the hangar, a new modification of the single-engine Yak -3 with an “S” - “gun”. The rapid Yak -3P with a rare red camouflage which carries three 20mm cannons.

Updating the Luftwaffe fleet in the hangar - the first version of " Emile " Bf.109 E- 1 at tier 5, starts the lineup with the legendary “Messerschmitt”.  We also have a new four cannon fighter: Focke-Wulf Fw.190A- 5 which has entered at tier 10 for Germany. The same machine, but with Japanese identification markings, is entered in the premium aircraft of Japan lineup: Fw.190A-5/U-3. The Japanese pilots receive new heavy fighters - premium Ki- 96, armed with two 20mm guns and one 37mm cannon, also the Ki- 102, which in addition to the two 20mm cannon has the most powerful gun caliber - the 57mm gun with a 16 times fragmentation high-explosive shell. Enemy bombers are in big trouble!

New maps for arcade mode - “Paradise Island" and "Green Ridge" The first - a large, spacious map, created after the terrain of the island of Guam. On the ““Paradise Island" was first introduced for the purpose of strategic bombers - the enemy base. The second - a mountain map with deep fjords - perfect for maneuver battles. On some of our familiar maps, numerous changes, corrections, and customization in the behavior of ground vehicles.


The update War Thunder 1.35 introduces a system of titles - the in-game characters differences that pilots receive for performing specific tasks. The tab “Titles “is now available in the player profile. The title of the pilot appears under the name Team War Thunder - it's a great way to show off their success in front of friends or intimidate the enemy!

These and many other innovations are waiting for all pilots War Thunder in the 1.35 update. Fly and win! Props Away!

 

 

List of changes in War Thunder v1.35

New Aircraft

Germany:

    Fw-190A-5 (4 x cannons) - tier 10
    Bf.109E-1 - tier 5

USSR:

    La-5 - tier 7
    La-5F - tier 8
    B-25J-30 - premium - tier 9
    Yak-3P - tier 11
    MiG-15 - tier 20

USA:

    Curtiss P-36G Hawk - tier 4
    North American F-86-F25 Sabre - tier 20
    North American F-86-F2 Sabre - tier 20

Great Britain:

    Spitfire MK. IIa - tier 5
    Spitfire F. MK. IX (Merlin 61 engine) - tier 10
    Spitfire LF. MK. IX (Merlin 66 engine) - tier 13

Japan:

    Fw-190A-5/U3 changed to Fw-190A-5 with (4 x cannons)
    Ki-96 - premium - tier 10
    Ki-102 - tier 10

Interface

    Improved the speed of the connection to the chat
    Added the ability to preview the aircraft skin you want to buy
    Added the ability to switch window in modifications.
    The list of options for the bomb load on all aircrafts are sorted from low to high load
    Fixed crew blocking message when battle ends.

Graphics and visuals

    Cockpits added for Pe-2 "Peshka" (all series), Pe-3 and Pe-3R
     
    Cockpits changed for  B5N2, Bf-109E-3, Boomerang Mk.I, Boomerang Bk.2, BTD-1, D3A1, F4F-3, F4F-4, F4U-1a, F4U-1c, F4U-1d, F6F-3, F8F-1, F8F-1B, F9F-5, Fw-190A-5, Gladiator Mk.II, I-16 type 28, Ju-87R-2, Ju-87B-2, Ju-87D-3, Ju-87D-5, Ju-87G-1, Ju-87G-2, La-5,  La-7,  La-7b, LaGG-3 (all modifications), MC.200 series 3, MC.200 series 7
     
    Planes models changed for: Blenheim Mk.IV, BTD-1, F4U-1a, F4U-1c, F4U-1d, Fw-190A-5, P-36G, P-39K-1, P-39N-0, P-39N-0 (SU), P-39Q-15, P-39Q-5, P-51D, Pe-2-110, Pe-2-205, Pe-3 Early, A5M4, A6M2, A6M3, Ar-2, Ar-234, B5N2, Beaufighter Mk.VIc, Beaufort Mk.VIII, Blenheim Mk.IV, D3A1, Do-217M-1, Do-217n-1, Yer-2, F8F-1, F9F-2, F80c, Fw-190A-5, Fw-190D-12, Fw-190D-13, G8N1, Hs-129B-2, I-16 Type 18, I-16 Type 28, IL-4, Ju-87B-2, S.79 1936, S.79 1937, S.79 1939, S.79 1941, S.79bis, S.79bis/L, S.79B.
     
    Textures and geometry improved for Yak-3
    Geometry improved for Fw-190 A and F
    Camouflage fixed for Rasmussen's P-36
    Armament visuals fixed for Fw-190A5 and BTD.

Sound

    Rockets launch sound bug fixed
    Introduced new sounds for 20mm cannon T-160

Gameplay

    When starting the engine of Corsair and similar aircrafts, propeller feathering should no longer lead to bugs
    Fixed tail hook on certain carrier based aircrafts
    In FRB, whilst aircraft is stationary, the ability to activate an external camera (you can look around and see the runway)
    In FRB "Press the button to reload" is displayed to remind pilots to reload weapons on the runway
    Control Mode " Mouse Aim " used with with manual control with the keys, the view of the camera is centered on the Player’s aircraft.
    Aircraft icons are hidden for opponents in the modes of HB and FRB (to determine the plane is not difficult for experienced players to interpret the icons , even before the start of the battle)
    P-40E moved to the tier 5
    P-39N and P-39Q-5 moved from tier 6 to tier 7
    P-47D-25 and P-47D-28 moved from tier 9 to tier 8
    Fw-190A-5/U3 renamed Fw-190A-5/U2
    A20G renamed to A20G-30

    New multiplyers for unlocking skins and decals: one destroyed target in FRB is now equal to 2 targets in HB or 4 targets in AB

    New "Titles" feature is now available in the "Achievements" tab in player's profile.

Economy

    Error for planes with "New boosters" modification is fixed (modification price is lowered, repairs of the plane with new boosters installed increased accordingly)

DM (Damage Model)

    Errors in DM fixed for liquid and air cooled engines (some liquid cooling engines e.g. in Bf.109 were hardly damaged in frontal attacks, while air cooling systems were out of service)
    All Tu-2 and Beaufighter aircraft construction errors fixed. Airframes are now require less damage to destroy.
    F-80 Shooting Star a bug when with tail being destroyed engine still worked is fixed

FM (Flight Model)

    Spitfire F. MK. IX (with merlin 61 engine)
    Spitfire LF. MK. IX  (with merlin 66 engine)
    La-5 and  La-5F are more historically accurate
    P-39 K-1, P-39Q-5 and P-39N-0 FMs updated
    Aircobra bug with flaps speed is fixed
    BF-109E-1, BF-109E-3 Fms are updated due to historically accurate data
    Flutter speed for La series aircraft is adjusted:
        La-5 - 710 km/h
        La-5F - 715 km/h
        La-5Fn - 725 km/h
        La-7 - 740 km/h
        La-7-B20 - 740 km/h

Weapons and modifications

    Added torpedoes (torpedo AN-45-36) for the IL -4
    Fixed options and xp required for some ammunition for aircraft. Total number of belts to be four (early version of the Pe -2 , and Pe-3/Pe-3bis )
    Fixed ammunition capacity on IL -2M from 1000 to 450 rounds of ammunition
    Added Italian torpedo F200/450 (previously used model of the British torpedo armament in the SM-79 is replaced by an Italian)

Mission and maps

New maps for arcade battles

    [Ground strike] Paradise Island previously know as Island of Misfortune
    [Ground strike] Green Ridge previously know as Peaks of Despair

New alt history battles

    Berlin, Spring 1943
    Krymsk. Summer 1943

Changes and fixes

Port

    Airfields added for both sides.
    Landing side for attacking party is changed
    Ground units for both sides have been changed, as well as their speed and movement
    Ships added for both sides

Midway

    US can prevent Japanese landings by destroying landing boats before they hit the shore
    3 of 4 carriers are not stationary. 4 th carrier moves but then stops in order to make flying boats and naval planes possible to rearm near it
    Some destroyers of both parties have been replaced with heavy cruisers
    If US pilots won't try to defend the airfield – Japanese ground units may capture it

Operation Iwo Jima

    Landing speed is increased
    Kamikaze now attack cargo ships as well
    Landing boats are spawned from all the ships, not one
    Japanese defense positions are changedNew maps for arcade battles

Miscellaneous

    Fixed a rare crash when client is run from steam.
    Fixed a crash in the mission editor.
    Many improvements of networking code , significantly more stable behavior of the aircraft during packet loss

--- Ende Zitat ---

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